We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
BurstAotComplier的order为0,这里对dll都注入一下 注意,要修改一下InjectAssembly中注入dll的地址,因为这个dll在Temp中
` public class IFixProcess : IPostBuildPlayerScriptDLLs { public int callbackOrder => 1000;
public void OnPostBuildPlayerScriptDLLs(BuildReport report) { UnityEngine.Debug.Log("OnPostBuildPlayerScriptDLLs注入开始,PlayerScriptAssemblies"); IFixEditor.InjectAllAssemblys(); UnityEngine.Debug.Log("OnPostBuildPlayerScriptDLLs注入开始,Temp(适配Burst)"); IFixEditor.customAssembliesFolder = "Temp/StagingArea/Data/Managed"; IFixEditor.InjectAllAssemblys(); IFixEditor.customAssembliesFolder = null; } }`
The text was updated successfully, but these errors were encountered:
感谢大佬~
Sorry, something went wrong.
2020就需要修改了吧~
No branches or pull requests
BurstAotComplier的order为0,这里对dll都注入一下
注意,要修改一下InjectAssembly中注入dll的地址,因为这个dll在Temp中
` public class IFixProcess : IPostBuildPlayerScriptDLLs
{
public int callbackOrder => 1000;
The text was updated successfully, but these errors were encountered: