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When I was using Hunyuan3DPaintPipeline to create textures for mesh, I found there are a hard code limited the number of mesh faces. Does 50,000 have any special meaning? Or can I remove this directly?
# Hunyuan3D-2/hy3dgen/texgen/utils/uv_warp_utils.pydefmesh_uv_wrap(mesh):
ifisinstance(mesh, trimesh.Scene):
mesh=mesh.dump(concatenate=True)
iflen(mesh.faces) >50000:
raiseValueError("The mesh has more than 50,000 faces, which is not supported.")
The text was updated successfully, but these errors were encountered:
When I was using Hunyuan3DPaintPipeline to create textures for mesh, I found there are a hard code limited the number of mesh faces. Does 50,000 have any special meaning? Or can I remove this directly?
The text was updated successfully, but these errors were encountered: