Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ME Conduit broken connections when combined with Dense ME Conduits #948

Open
1 task done
Starwort opened this issue Jan 1, 2025 · 0 comments
Open
1 task done
Labels
Area-Conduits Everything involving conduits MC-1.21.1 Status-Triage A Triage Member should take a look at this Type-Bug There is a problem.

Comments

@Starwort
Copy link

Starwort commented Jan 1, 2025

Is there an existing issue for this?

  • I did not find any existing issues.

Current Behavior

Image
In attached image, the broken conduit lines were created in the following ways, from nearest to farthest:

  • Line of Dense ME Conduits, one ME conduit placed on line, adjacent Dense conduit broken; ME conduit/Dense ME conduit entered broken state
  • Line of Dense ME Conduits, one ME conduit placed on line, ME conduit/Dense ME conduit entered broken state (this is the same setup as the first part of the previous line)
  • Line of ME Conduits, one Dense ME conduit placed on line, Dense conduit broken again, adjacent ME conduits disconnected
  • Same setup as previous, except regular ME conduit broken instead of Dense one. All three conduits are disconnected
  • Same setup as previous, except no conduit broken. ME conduit remains properly connected, Dense conduit not connected to anything

Expected Behavior

When placing Dense ME conduits onto ME conduits, or vice versa, the newly-placed one replaces the previous one, which is returned to inventory (1.12 behaviour)

How to Test

Steps given in 'Current Behaviour' alongside the image

Local Environment

  • Operating System: Windows 10
  • Java version: 21.0.3
  • Minecraft Version: 1.21.1/neoforge 21.1.91
  • Version: 7.1.1-alpha
  • Other Mods:
    • Relevant

      • Applied Energistics 2 19.1.2-beta
    • Maybe Relevant

      • Sodium 0.6.5
      • Sodium Extra 0.6.0
      • Lithium 0.14.3
    • Probably not relevant
      • Adorned API 9.1.4
      • AE2 JEI Integration 1.2.0
      • AE2 Things 1.4.2-beta
      • AE2WTLib 19.1.7
      • AppleSkin 3.0.5
      • Architectury 13.0.8
      • Athena 4.0.1
      • Better Advancements 0.4.3.21
      • Better Tooltips 1.0.2
      • BetterF3 11.0.3
      • Borderless Fullscreen 2.2.0
      • Building Gadgets 2 1.3.8 (not used to reproduce bug)
      • Chisel Reborn 1.8.2
      • ClearWater 3.0.0
      • Cloth Config 15.0.140
      • Common Networking 1.0.16
      • Configured 2.6.0
      • Connector 2.0.0
      • Continuity 3.0.0
      • Controlling 19.0.3
      • CraftTweaker 21.0.9
      • Cucumber 8.0.8
      • ElevatorMod 1.11.3
      • Entity Model Features 2.4.1
      • Entity Texture Features 6.2.9
      • EntityCulling 1.7.2
      • Fabric Language Kotlin 1.13.0kotlin.2.1.0
      • Ferrite Core 7.0.2
      • Forgified Fabric API 0.107.0+2.0.22
      • FTB Chunks 2101.1.5
      • FTB Library 2101.1.7
      • FTB Teams 2101.1.1
      • FTB Ultimine 2101.1.1
      • ImmediatelyFast 1.3.3
      • Iris 1.8.1
      • Jade 15.9.2
      • Journeymap 6.0.0-beta.32
      • JourneyMap API 2.0.0
      • Just Enough Items 19.21.0.247
      • McJtyLib 9.0.5
      • Modular Angel Ring 1.5.1
      • More Overlays Updated 1.23.2
      • Mouse Tweaks 2.26.1
      • Mystical Agradditions 8.0.3
      • Mystical Agriculture 8.0.10
      • No Chat Reports 2.9.1
      • NoRecipeBook 3.41.21.1
      • OptiGUI 2.3.0-beta.61.21
      • Rebind Narrator 2.0.3
      • Remove Reloading Screen 5.0.8
      • Resourcefulconfig 3.0.8
      • RFToolsBase 6.0.4
      • RFToolsPower 7.0.2
      • Searchables 1.0.2
      • Sinytra Connector 2.0.0-beta.5
      • YetAnotherConfigLib 3.6.2
      • Zoomify 2.14.2

Any Additional Information?

No response

@Starwort Starwort added Status-Triage A Triage Member should take a look at this Type-Bug There is a problem. labels Jan 1, 2025
@github-project-automation github-project-automation bot moved this to To triage in Ender IO Bugs Jan 1, 2025
@CitiesXL2815 CitiesXL2815 added Area-Conduits Everything involving conduits MC-1.21.1 labels Jan 2, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Area-Conduits Everything involving conduits MC-1.21.1 Status-Triage A Triage Member should take a look at this Type-Bug There is a problem.
Projects
Status: To triage
Development

No branches or pull requests

2 participants