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tibiaitem.h
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tibiaitem.h
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#ifndef TIBIAITEM_H
#define TIBIAITEM_H
#include <QMap>
#include <QList>
#include <QVector>
#include <QMutex>
#include <QMutexLocker>
#include <QSharedPointer>
#include <QDataStream>
#include "tibiamodule.h"
#include "tibiasprite.h"
#include "tibiaresource.h"
#define INVALID_HEADER 0xFF
#define ITEM_TYPE_ITEM 0xFF
#define ITEM_TYPE_OUTFIT 0xFE
#define ITEM_TYPE_EFFECT 0xFD
#define ITEM_TYPE_PROJECTILE 0xFC
#define ITEM_TYPE_NONE 0x00
#define ITEM_PARENT_INTERNAL 0
#define ITEM_PARENT_ITEMS 1
#define ITEM_PARENT_OUTFITS 2
#define ITEM_PARENT_EFFECTS 3
#define ITEM_PARENT_PROJECTILES 4
#define ITEM_PARENT_LIBRARY 5
#define ITEM_PARENT_EXTERNAL 6
typedef QList<quint8> HeaderList;
typedef QMap<quint32,quint16> LocalMap;
static const char *item_type_strings[] = {
QT_TR_NOOP( "Item" ),
QT_TR_NOOP( "Outfit" ),
QT_TR_NOOP( "Effect" ),
QT_TR_NOOP( "Projectile" )
};
static const char *item_parent_strings[] = {
QT_TR_NOOP( "Internal" ),
QT_TR_NOOP( "Items" ),
QT_TR_NOOP( "Outfits" ),
QT_TR_NOOP( "Effects" ),
QT_TR_NOOP( "Projectiles" ),
QT_TR_NOOP( "Library" ),
QT_TR_NOOP( "External" )
};
struct ItemProperty {
quint8 header;
QVector<quint16> childU16;
QVector<quint8> childU8;
ItemProperty( quint8 _header ) {
header = _header;
};
ItemProperty( void ) {
header = 0xFF;
};
~ItemProperty( void ) {
childU8.clear();
childU16.clear();
};
bool isValid( void ) const {
return header != 0xFF;
};
bool operator<( const ItemProperty& other ) const {
return header < other.header;
}
bool operator==( const ItemProperty& other ) const {
return header == other.header;
}
};
typedef QList<ItemProperty> PropertyList;
class ItemData
{
public:
ItemData() {
reset();
};
ItemData( const ItemData& other ) {
copy( other );
};
~ItemData() {
properties.clear();
localMap.clear();
resourceHash.clear();
};
void copy( const ItemData& other ) {
parent = other.parent;
type = other.type;
width = other.width;
height = other.height;
cropsize = other.cropsize;
blendframes = other.blendframes;
xdiv = other.xdiv;
ydiv = other.ydiv;
zdiv = other.zdiv;
animcount = other.animcount;
properties = other.properties;
localMap = other.localMap;
resourceHash = other.resourceHash;
}
bool isValid( void ) const;
bool isNull( void ) const;
void reset( void ) {
parent = ITEM_PARENT_INTERNAL;
type = ITEM_TYPE_NONE;
width = 1;
height = 1;
cropsize = 0;
blendframes = 1;
xdiv = 1;
ydiv = 1;
zdiv = 1;
animcount = 1;
properties.clear();
localMap.clear();
resourceHash.clear();
}
bool addProperty( const ItemProperty& itemProperty );
bool removeProperty( const ItemProperty& itemProperty );
void setSpriteResource( const quint32 frame, SharedResource& src );
SharedResource getSpriteResource( const quint32 frame ) const;
quint32 getSpriteCount( bool zfactor = true ) const;
void setLocalSprite( const quint32 frame, const quint16 spriteId );
quint16 getLocalSprite( const quint32 frame ) const;
PropertyList getProperties( void ) const {
return properties;
};
void setProperties( const PropertyList& _properties ) {
properties.clear();
properties = _properties;
};
ResourceHash getResources( void ) const {
return resourceHash;
};
void setResources( const ResourceHash& _resources ) {
resourceHash.clear();
resourceHash = _resources;
};
LocalMap getLocalResources( void ) const {
return localMap;
};
void setLocalResources( const LocalMap& _localMap ) {
localMap.clear();
localMap = _localMap;
};
PropertyList::iterator getPropertiesBegin() {
return properties.begin();
};
PropertyList::iterator getPropertiesEnd() {
return properties.end();
};
PropertyList::const_iterator getPropertiesBegin() const {
return properties.begin();
};
PropertyList::const_iterator getPropertiesEnd() const {
return properties.end();
};
quint8 parent;
quint8 type;
quint8 width;
quint8 height;
quint8 cropsize;
quint8 blendframes;
quint8 xdiv;
quint8 ydiv;
quint8 zdiv;
quint8 animcount;
PropertyList properties;
LocalMap localMap;
ResourceHash resourceHash;
};
class ItemFile;
class TibiaItem : public TibiaObject
{
public:
TibiaItem( void );
TibiaItem( const TibiaItem& other );
TibiaItem( const ItemData& data );
virtual ~TibiaItem( void );
static TibiaItem *createItem( quint8 type, quint8 height = 1, quint8 width = 1, quint8 layers = 1, quint8 xpattern = 1, quint8 ypattern = 1, quint8 zpattern = 1, quint8 animations = 1, bool addons = false );
static quint32 getSpriteFrame( const ItemData& itemData, quint8 divx, quint8 divy, quint8 divz, quint8 frame, quint32 x, quint32 y, quint8 animation );
bool operator==( const TibiaItem& other ) const {
return ( d->type == other.d->type &&
d->width == other.d->width &&
d->height == other.d->height &&
d->cropsize == other.d->cropsize &&
d->blendframes == other.d->blendframes &&
d->xdiv == other.d->xdiv &&
d->ydiv == other.d->ydiv &&
d->zdiv == other.d->zdiv &&
d->animcount == other.d->animcount &&
d->properties == other.d->properties &&
d->localMap == other.d->localMap &&
d->resourceHash == other.d->resourceHash );
}
virtual void reset( void );
quint8 getParentType( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->parent;
};
quint8 getType( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->type;
};
quint8 getWidth( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->width;
};
quint8 getHeight( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->height;
};
quint8 getCropsize( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->cropsize;
};
quint8 getLayers( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->blendframes;
};
quint8 getXDiv( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->xdiv;
};
quint8 getYDiv( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->ydiv;
};
quint8 getZDiv( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->zdiv;
};
quint8 getAnimation( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->animcount;
};
void setParentType( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->parent = value;
};
void setType( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->type = value;
};
void setWidth( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->width = value;
};
void setHeight( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->height = value;
};
void setCropsize( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->cropsize = value;
};
void setLayers( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->blendframes = value;
};
void setXDiv( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->xdiv = value;
};
void setYDiv( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->ydiv = value;
};
void setZDiv( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->zdiv = value;
};
void setAnimation( quint8 value ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->animcount = value;
};
PropertyList getProperties( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getProperties();
};
void setProperties( const PropertyList& _properties ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->setProperties( _properties );
};
PropertyList::iterator getPropertiesBegin() {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getPropertiesBegin();
};
PropertyList::iterator getPropertiesEnd() {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getPropertiesEnd();
};
PropertyList::const_iterator getPropertiesBegin() const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getPropertiesBegin();
};
PropertyList::const_iterator getPropertiesEnd() const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getPropertiesEnd();
};
bool hasHeader( quint8 header ) const;
ItemProperty getProperty( quint8 header ) const;
bool contains( const HeaderList& headerList ) const;
bool contains( const PropertyList& propList ) const;
bool hasProperty( const ItemProperty& itemProperty ) const;
quint32 getSpriteCount( bool zfactor = true ) const;
static QString typeName( quint8 type );
static QString parentName( quint8 parent );
static QString fullName( ItemFile *itemFile, TibiaItem *tibiaItem );
ResourceHash getResources( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getResources();
};
void setResources( const ResourceHash& _resources ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->setResources( _resources );
};
LocalMap getLocalResources( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getLocalResources();
};
void setLocalResources( const LocalMap& _localMap ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->setLocalResources( _localMap );
};
void setLocalSprite( const quint32 frame, quint16 spriteId ) {
QMutex mutex;
QMutexLocker locker( &mutex );
d->setLocalSprite( frame, spriteId );
}
quint16 getLocalSprite( const quint32 frame ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getLocalSprite( frame );
}
void setSpriteResource( const quint32 frame, SharedResource& src );
SharedResource getSpriteResource( const quint32 frame ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->getSpriteResource( frame );
};
bool referencedSprite( const quint32 frame ) const;
bool hasResources( void ) const {
QMutex mutex;
QMutexLocker locker( &mutex );
return d->resourceHash.size() > 0;
};
bool isValid( void ) const {
return d->isValid();
};
bool isNull( void ) const {
return d->isNull();
};
bool hasEditorParent( void ) const {
return ( d->parent == ITEM_PARENT_ITEMS || d->parent == ITEM_PARENT_OUTFITS || d->parent == ITEM_PARENT_EFFECTS || d->parent == ITEM_PARENT_PROJECTILES );
};
const ItemData& getItemData( void ) const {
return *d;
};
private:
//QSharedDataPointer<ItemData> d;
ItemData *d;
friend class ItemAttributes;
friend class ItemFile;
friend class TibiaFile;
friend class ExternalFile;
friend class QDataStream;
};
typedef QList<TibiaItem *> ItemList;
QDataStream& operator<< ( QDataStream&, const ItemData& );
QDataStream& operator>> ( QDataStream&, ItemData& );
QDataStream& operator<< ( QDataStream&, const TibiaItem& );
QDataStream& operator>> ( QDataStream&, TibiaItem& );
QDataStream& operator<< ( QDataStream&, const ItemProperty& );
QDataStream& operator>> ( QDataStream&, ItemProperty& );
#endif // TIBIAITEM_H