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.gitignore
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[Ll]ibrary/
[Tt]emp/
[Tt]mp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
[Ss]taging [Aa]rea/
[Ss]taginArea/
[Tt]o[Bb]lender/
/RewiredBackup*
[Ll]ogs/
[Ee]xports/
# Visual Studio cache directory
.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.unitypackage.meta
.idea
.project
*.swp
export/
Assets/Plugins/Editor/JetBrains*
*.blend1
*.blend1.meta
# bakery stuff that we should not commit
/bakery-render-cache/
/bakery_times.log
# /Assets/Bakery/* #<- need this now because of the baked prefabs component and such
# don't need bakery editor though. this is mostly huge binaries
/Assets/Editor/x64/
/Assets/Editor/x64.meta
/Logs/
# bakery stuff that we do need to commit
!/Assets/Bakery.meta
!/Assets/Bakery/shader
!/Assets/Bakery/shader.meta
Assets/AmplifyShaderEditor/
*TerrainAutoUpgrade*
/Packages/*
!Packages/manifest.json
!Packages/packages-lock.json
*probuilder*
/Raw
/Assets/Real-Time Procedural Cable Simple/
/Assets/Real-Time Procedural Cable Simple.meta
Assets/AmplifyShaderEditor.meta
screenshots*