diff --git a/source/Main.hx b/source/Main.hx index c26b190..69b8226 100644 --- a/source/Main.hx +++ b/source/Main.hx @@ -13,7 +13,7 @@ class Main extends Sprite { var gameWidth:Int = 1280; // Width of the game in pixels (might be less / more in actual pixels depending on your zoom). var gameHeight:Int = 720; // Height of the game in pixels (might be less / more in actual pixels depending on your zoom). - var initialState:Class = TitleState; // The FlxState the game starts with. + var initialState:Class = Cache; // The FlxState the game starts with. var zoom:Float = -1; // If -1, zoom is automatically calculated to fit the window dimensions. var framerate:Int = 60; // How many frames per second the game should run at. var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode. @@ -66,7 +66,7 @@ class Main extends Sprite } #if !debug - initialState = TitleState; + initialState = Cache; #end ClientPrefs.loadDefaultKeys();