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在背身、跳跃等场景,骨骼识别不准确造成musepose没法使用,是否可以拆分单独的骨骼输入节点,这样更加灵活。例如骨骼这里有更好的方案https://github.com/AInseven/ComfyUI-fastblend In scenarios such as back-to-back and jumping, inaccurate bone recognition makes Musepose unusable. Can we split separate bone input nodes for greater flexibility. For example, there is a better plan for bones here https://github.com/AInseven/ComfyUI-fastblend
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在背身、跳跃等场景,骨骼识别不准确造成musepose没法使用,是否可以拆分单独的骨骼输入节点,这样更加灵活。例如骨骼这里有更好的方案https://github.com/AInseven/ComfyUI-fastblend
In scenarios such as back-to-back and jumping, inaccurate bone recognition makes Musepose unusable. Can we split separate bone input nodes for greater flexibility. For example, there is a better plan for bones here https://github.com/AInseven/ComfyUI-fastblend
The text was updated successfully, but these errors were encountered: