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game.js
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var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
//To start the game if a key is pressed
$(document).keypress(function() {
if (!started) {
$("#level-title").text("Level " + level)
newSequence();
started = true;
}
})
$(document).click(function() {
if (!started) {
$("#level-title").text("Level " + level)
newSequence();
started = true;
}
}
)
//To detect which button has been clicked by user
$(".btn").click(function() {
var userChosenColor = this.id;
userClickedPattern.push(userChosenColor);
checkAnswer(userClickedPattern.length - 1);
playSound(userChosenColor);
animatePress(userChosenColor);
})
//To create a random sequence of buttons pressed
function newSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("#" + randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
animatePress(randomChosenColor);
}
//Function used to play sound
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
//Function used to animate
function animatePress(currentColor) {
$("." + currentColor).addClass("pressed")
setTimeout(function() {
$("." + currentColor).removeClass("pressed")
}, 100);
}
//Checking if user pattern matches game gamePattern
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (gamePattern.length === userClickedPattern.length) {
setTimeout(function() {
newSequence()
}, 1000)
}
} else {
var wrong = new Audio("sounds/wrong.mp3")
wrong.play();
$("body").addClass("game-over")
setTimeout(function() {
$("body").removeClass("game-over")
}, 200);
$("h1").text("Game Over, press any key to restart.")
startOver();
}
}
//To start Over
function startOver(){
level=0;
gamePattern=[];
started= false;
}