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light_node.h
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light_node.h
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/*
* Copyright (c) 2016-2017 dresden elektronik ingenieurtechnik gmbh.
* All rights reserved.
*
* The software in this package is published under the terms of the BSD
* style license a copy of which has been included with this distribution in
* the LICENSE.txt file.
*
*/
#ifndef LIGHT_NODE_H
#define LIGHT_NODE_H
#include <QString>
#include <deconz.h>
#include "resource.h"
#include "rest_node_base.h"
#include "group_info.h"
/*! \class LightNode
Represents a HA or ZLL based light.
*/
class LightNode : public Resource,
public RestNodeBase
{
public:
enum State
{
StateNormal,
StateDeleted
};
LightNode();
State state() const;
void setState(State state);
bool isAvailable() const;
uint16_t manufacturerCode() const;
void setManufacturerCode(uint16_t code);
const QString &manufacturer() const;
void setManufacturerName(const QString &name);
const QString &modelId() const;
void setModelId(const QString &modelId);
const QString &swBuildId() const;
void setSwBuildId(const QString & swBuildId);
const QString &name() const;
void setName(const QString &name);
const QString &type() const;
std::vector<GroupInfo> &groups();
const std::vector<GroupInfo> &groups() const;
uint16_t otauClusterId() const;
void setOtauClusterId(uint16_t clusterId);
bool hasColor() const;
void setColorXY(uint16_t x, uint16_t y);
const QString &colorMode() const;
void setColorMode(const QString &colorMode);
void setColorLoopActive(bool colorLoopActive);
bool isColorLoopActive() const;
void setColorLoopSpeed(uint8_t speed);
uint8_t colorLoopSpeed() const;
const deCONZ::SimpleDescriptor &haEndpoint() const;
void setHaEndpoint(const deCONZ::SimpleDescriptor &endpoint);
uint8_t groupCapacity() const;
void setGroupCapacity(uint8_t capacity);
uint8_t resetRetryCount() const;
void setResetRetryCount(uint8_t resetRetryCount);
uint8_t zdpResetSeq() const;
void setZdpResetSeq(uint8_t zdpResetSeq);
uint8_t groupCount() const;
void setGroupCount(uint8_t groupCount);
uint8_t sceneCapacity() const;
void setSceneCapacity(uint8_t sceneCapacity);
void jsonToResourceItems(const QString &json);
QString resourceItemsToJson();
QString etag;
private:
State m_state;
uint8_t m_resetRetryCount;
uint8_t m_zdpResetSeq;
uint8_t m_groupCapacity;
uint16_t m_manufacturerCode;
uint16_t m_otauClusterId;
std::vector<GroupInfo> m_groups;
bool m_colorLoopActive;
uint8_t m_colorLoopSpeed;
deCONZ::SimpleDescriptor m_haEndpoint;
uint8_t m_groupCount;
uint8_t m_sceneCapacity;
};
#endif // LIGHT_NODE_H