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Consider officially supporting FsEye use within Mono. There are currently some
know issues with the .NET 4.0 builds.
We have an experimental branch at
http://fseye.googlecode.com/svn/branches/mono/ which uses MonoDevelop 3.0.3.2,
Mono 2.10.8.1 (Debian 2.10.8.1-5ubuntu1), and a version of F# 3.0 built from
the github sources, but what we really want is to make our .NET 4.0 build
compatible with Mono rather than maintaining separate builds and tools.
So far, with some minor tweaks we have seen it run well except for an
occasional crash when using the new FsEye 2.0 beta 4 "Send To" plugin feature.
To use within the F# 3.0 open source edition of FSI, make sure to start fsharpi
with the --gui+ option so that the WinForms? event loop is enabled.
Original issue reported on code.google.com by [email protected] on 24 Nov 2012 at 7:40
The text was updated successfully, but these errors were encountered:
Basic Mono support working well. Only change was to remove static dependency on
WPFs PresentationCore, which Mono doesn't have (though we keep runtime
detection for Windows). Some quirks with plugins, but we will keep our eye on
those and fix as we understand them.
Fix was in trunk, against the current 2.0.0 beta 4 plugin release. Note that
version 1.0.0 of FsEye works well with Mono without modification, but 1.0.1
does not.
Original issue reported on code.google.com by
[email protected]
on 24 Nov 2012 at 7:40The text was updated successfully, but these errors were encountered: