diff --git a/Samples/OpenGLABC/Common.pas b/Samples/OpenGLABC/Common.pas index cbb146ec..e52f2c2d 100644 --- a/Samples/OpenGLABC/Common.pas +++ b/Samples/OpenGLABC/Common.pas @@ -1,4 +1,5 @@ unit Common; +{$savepcu false} uses System; uses OpenGL; diff --git "a/Samples/OpenGLABC/\320\242\320\276\321\207\320\272\320\270 \320\275\320\260 \320\277\320\276\320\273\320\265/\320\242\320\276\321\207\320\272\320\270.td" "b/Samples/OpenGLABC/\320\242\320\276\321\207\320\272\320\270 \320\275\320\260 \320\277\320\276\320\273\320\265/\320\242\320\276\321\207\320\272\320\270.td" index b44977a4..1d8742fb 100644 --- "a/Samples/OpenGLABC/\320\242\320\276\321\207\320\272\320\270 \320\275\320\260 \320\277\320\276\320\273\320\265/\320\242\320\276\321\207\320\272\320\270.td" +++ "b/Samples/OpenGLABC/\320\242\320\276\321\207\320\272\320\270 \320\275\320\260 \320\277\320\276\320\273\320\265/\320\242\320\276\321\207\320\272\320\270.td" @@ -20,13 +20,19 @@ OpenGL.$delegate? = procedure(program: gl_program) OpenGL.$delegate? = procedure(program: gl_program) OpenGL.$delegate? = procedure(program: gl_program) OpenGL.$delegate? = procedure(program: gl_program; bufSize: integer; length: System.IntPtr; infoLog: System.IntPtr) +OpenGL.$delegate? = procedure(program: gl_program; bufSize: integer; var length: integer; infoLog: System.IntPtr) +OpenGL.$delegate? = procedure(program: gl_program; pname: glProgramProperty; params: System.IntPtr) OpenGL.$delegate? = procedure(program: gl_program; pname: glProgramProperty; var params: integer) OpenGL.$delegate? = procedure(program: gl_program; shader: gl_shader) OpenGL.$delegate? = procedure(shader: gl_shader) OpenGL.$delegate? = procedure(shader: gl_shader) OpenGL.$delegate? = procedure(shader: gl_shader; bufSize: integer; length: System.IntPtr; infoLog: System.IntPtr) +OpenGL.$delegate? = procedure(shader: gl_shader; bufSize: integer; var length: integer; infoLog: System.IntPtr) +OpenGL.$delegate? = procedure(shader: gl_shader; count: integer; string: Void*; length: System.IntPtr) OpenGL.$delegate? = procedure(shader: gl_shader; count: integer; string: Void*; var length: integer) +OpenGL.$delegate? = procedure(shader: gl_shader; count: integer; var string: System.IntPtr; length: System.IntPtr) OpenGL.$delegate? = procedure(shader: gl_shader; count: integer; var string: System.IntPtr; var length: integer) +OpenGL.$delegate? = procedure(shader: gl_shader; pname: glShaderParameterName; params: System.IntPtr) OpenGL.$delegate? = procedure(shader: gl_shader; pname: glShaderParameterName; var params: integer) OpenGL.$delegate? = procedure(target: glBufferTarget; index: longword; buffer: gl_buffer) OpenGL.$delegate? = procedure(x: integer; y: integer; width: integer; height: integer)