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SUGGESTION: Increase new user experience with Store QoL UI updates #1737
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I partially agree here but I feel like we will end up with more people making the same mistakes. which I will go into in a second. I would agree pricing and economics in ECO is difficult for most especially when they are just trying to play it like Minecraft. I think adding the systems you mentioned could help but I don't think it would solve the core common issues I see.. However more options and more functionality would be nice, there is a question whether or not this should be solved via in game mechanics or socially. I like the idea of some automation here for costing if anyone has used the mod Trade Assistant this is what you are describing. I do believe that we will still have these issues however. Market fails to dictate pricing Calorie Cost vs Material Cost Players always tend to buy the goods used in their craft EVEN if they gather those materials themselves. How many times have you seen a logger BUY logs for 0.2 then sell hewn for 0.25 and claim its 25% profit and they can't go any cheaper or they will lose money. When in reality it takes them a 10th of the calories of a salad to chop a tree down for 50 logs costing them near nothing. This become more clear when Smelters charge high rates for iron bars claiming iron ore cost 0.1 when they literally gather the iron themselves (which in addition to my next point makes things worse). IE Everything is profit if you gather the materials yourself. Of course valuing your time and calories should fall into that equation. Stacking Profits. A miner mines some iron ore, he wants to the turn that ore into concentrate to sell. This gets into a problems with late game when people do this all the way up to steel + more. ^these issues are common and kill servers fast which if you have some combination allowing an easy "Average market value" for buy orders + something like Trade Assistant will solve a lot of those issues but from stacking profits. Sorry this was long but I like the topic and the issues it faces. |
THOUGHTS:
Right now a lot of the game is really fun in the economy, but to achieve that, I feel like I need to create external tools to do so. Spreadsheets are a common thing in the shops. A new player often just tries to get a store up and copy others without actually having personal knowledge. There is also issues with having to constantly scroll through workshop lists to get what you want.
Store UI currently creates a major pain point of repetitive work and external data updates. And if you wish to adjust based on skill increases, upgrade modules, etc. Adding "Markup" as a feature would allow for quick adjustments to many items simultaneously or allowing it to be done individually in specific items outside of category.
STORE UI SUGGESTIONS:
Product Categories
Product entries
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