-
Notifications
You must be signed in to change notification settings - Fork 51
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
3D delaunay #81
Comments
Hi, |
Thank you! I'm happy to help with the integration. Good luck with the thesis! |
@Stoeoef does the |
Unfortunately not - the dcel only works with 2d things. |
Okay, that is a bit more effort. I'll let you know, maybe my version is comparable enough to spades 2D dcel.. |
I'm not entirely sure how much conceptual overlap there actually is between 2d and 3d triangulations - it's probably sensible to have dedicated and different APIs for both of them. Maybe the handle-code (e.g., |
I don't know much about the computer science behind 2D/3D delaunay so this might be a bad question, but I might as well as it anyway!
I've been looking for a Rust 3D delaunay triangulation for some years now. Nobody's doing it! There's no crate for it. I'm currently preparing txt files by calling qhull before calling my rust binary, like so
I wonder, is 3D delaunay super hard to do? Is it totally different from 2D? Also, do you have plan to add it in spade in the future?
The text was updated successfully, but these errors were encountered: