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utils.py
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utils.py
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# coding=utf-8
# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Utilities for logging and serialization"""
import os
import random
import time
import numpy as np
import torch
class Timers:
"""Group of timers."""
class Timer:
"""Timer."""
def __init__(self, name):
self.name_ = name
self.elapsed_ = 0.0
self.started_ = False
self.start_time = time.time()
def start(self):
"""Start the timer."""
#assert not self.started_, 'timer has already been started'
torch.cuda.synchronize()
self.start_time = time.time()
self.started_ = True
def stop(self):
"""Stop the timer."""
assert self.started_, 'timer is not started'
torch.cuda.synchronize()
self.elapsed_ += (time.time() - self.start_time)
self.started_ = False
def reset(self):
"""Reset timer."""
self.elapsed_ = 0.0
self.started_ = False
def elapsed(self, reset=True):
"""Calculate the elapsed time."""
started_ = self.started_
# If the timing in progress, end it first.
if self.started_:
self.stop()
# Get the elapsed time.
elapsed_ = self.elapsed_
# Reset the elapsed time
if reset:
self.reset()
# If timing was in progress, set it back.
if started_:
self.start()
return elapsed_
def __init__(self):
self.timers = {}
def __call__(self, name):
if name not in self.timers:
self.timers[name] = self.Timer(name)
return self.timers[name]
def log(self, names, normalizer=1.0, reset=True):
"""Log a group of timers."""
assert normalizer > 0.0
string = 'time (ms)'
for name in names:
elapsed_time = self.timers[name].elapsed(
reset=reset) * 1000.0/ normalizer
string += ' | {}: {:.2f}'.format(name, elapsed_time)
print(string, flush=True)
def report_memory(name):
"""Simple GPU memory report."""
mega_bytes = 1024.0 * 1024.0
string = name + ' memory (MB)'
string += ' | allocated: {}'.format(
torch.cuda.memory_allocated() / mega_bytes)
string += ' | max allocated: {}'.format(
torch.cuda.max_memory_allocated() / mega_bytes)
string += ' | cached: {}'.format(torch.cuda.memory_cached() / mega_bytes)
string += ' | max cached: {}'.format(
torch.cuda.max_memory_cached()/ mega_bytes)
print(string, flush=True)
def load_checkpoint(model, optimizer, lr_scheduler, args):
"""Load a model checkpoint."""
checkpoint_path = args.load
model_path = checkpoint_path
model_sd = torch.load(model_path, map_location='cpu')
epoch = model_sd['epoch']
model.load_state_dict(model_sd['sd'])
checkpoint_path = os.path.dirname(checkpoint_path)
if args.load_optim:
optim_path = os.path.join(checkpoint_path, 'optim.pt')
optim_sd, lr_sd = torch.load(optim_path, map_location='cpu')
optimizer.load_state_dict(optim_sd)
lr_scheduler.load_state_dict(lr_sd)
rng_path = None
if args.load_rng:
rng_path = os.path.join(checkpoint_path, 'rng.pt')
if args.load_all_rng:
rng_path = os.path.join(checkpoint_path,
'rng.%d.pt'%(torch.distributed.get_rank()))
if rng_path is not None:
rng_state = torch.load(rng_path)
torch.cuda.set_rng_state(rng_state[0])
torch.set_rng_state(rng_state[1])
np.random.set_state(rng_state[2])
random.setstate(rng_state[3])
return epoch
def save_checkpoint(model_suffix, epoch, model, optimizer, lr_scheduler, args):
"""Save a model checkpoint."""
model_path = os.path.join(args.save, model_suffix)
checkpoint_dir = os.path.dirname(model_path)
rng_state = (torch.cuda.get_rng_state(),
torch.get_rng_state(),
np.random.get_state(),
random.getstate())
if not (torch.distributed.is_initialized() and \
torch.distributed.get_rank() > 0):
if not os.path.exists(checkpoint_dir):
os.makedirs(checkpoint_dir)
sd = {'sd': model.state_dict()}
sd['epoch'] = epoch
torch.save(sd, model_path)
print('saved', model_path)
if args.save_optim:
optim_path = os.path.join(checkpoint_dir, 'optim.pt')
torch.save((optimizer.state_dict(),
lr_scheduler.state_dict()), optim_path)
print('saved', optim_path)
if args.save_rng:
rng_path = os.path.join(checkpoint_dir, 'rng.pt')
torch.save(rng_state, rng_path)
print('saved', rng_path)
else:
while not os.path.exists(checkpoint_dir):
time.sleep(1)
if args.save_all_rng:
rng_path = os.path.join(checkpoint_dir,
'rng.%d.pt'%(torch.distributed.get_rank()))
torch.save(rng_state, rng_path)
print('saved', rng_path)