diff --git a/src/lang/ar-SA/markdown/epic-parser-input.md b/src/lang/ar-SA/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/ar-SA/markdown/epic-parser-input.md +++ b/src/lang/ar-SA/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/de-DE/markdown/epic-parser-input.md b/src/lang/de-DE/markdown/epic-parser-input.md index 9740281bbb..a5b587ee8c 100644 --- a/src/lang/de-DE/markdown/epic-parser-input.md +++ b/src/lang/de-DE/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ Wenn sich dein Manifest-Verzeichnis jedoch aus irgendeinem Grund an einem nicht ## Im Epic Games Store starten `[Empfohlen aktiviert]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. Wenn du nicht über den `Epic Games Store` startest, wirst du im Spiel keinen Zugriff auf die Online-Dienste von Epic haben. +Wenn du nicht über den `Epic Games Store` startest, wirst du im Spiel keinen Zugriff auf die Online-Dienste von Epic haben. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/es-419/markdown/epic-parser-input.md b/src/lang/es-419/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/es-419/markdown/epic-parser-input.md +++ b/src/lang/es-419/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/es-ES/markdown/epic-parser-input.md b/src/lang/es-ES/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/es-ES/markdown/epic-parser-input.md +++ b/src/lang/es-ES/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/fr-FR/markdown/epic-parser-input.md b/src/lang/fr-FR/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/fr-FR/markdown/epic-parser-input.md +++ b/src/lang/fr-FR/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/it-IT/markdown/epic-parser-input.md b/src/lang/it-IT/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/it-IT/markdown/epic-parser-input.md +++ b/src/lang/it-IT/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/ja-JP/markdown/epic-parser-input.md b/src/lang/ja-JP/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/ja-JP/markdown/epic-parser-input.md +++ b/src/lang/ja-JP/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/ko-KR/markdown/epic-parser-input.md b/src/lang/ko-KR/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/ko-KR/markdown/epic-parser-input.md +++ b/src/lang/ko-KR/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/nl-NL/markdown/epic-parser-input.md b/src/lang/nl-NL/markdown/epic-parser-input.md index d7b4886798..72fb7fdf03 100644 --- a/src/lang/nl-NL/markdown/epic-parser-input.md +++ b/src/lang/nl-NL/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ Als uw manifestenmap zich om de een of andere reden echter op een niet-typische ## Start Via Epic Games Store `[Ingeschakeld aanbevolen]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. Als je niet start via de `Epic Games Store`, heb je geen toegang tot de online services van Epic in de game. +Als je niet start via de `Epic Games Store`, heb je geen toegang tot de online services van Epic in de game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/pl-PL/markdown/epic-parser-input.md b/src/lang/pl-PL/markdown/epic-parser-input.md index 3f06b6d6df..32214f8a51 100644 --- a/src/lang/pl-PL/markdown/epic-parser-input.md +++ b/src/lang/pl-PL/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Uruchom poprzez Epic Games Store `[Rekomendacja włączona]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/pt-BR/markdown/epic-parser-input.md b/src/lang/pt-BR/markdown/epic-parser-input.md index b6e613f20b..604298a79d 100644 --- a/src/lang/pt-BR/markdown/epic-parser-input.md +++ b/src/lang/pt-BR/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ No entanto, se por alguma razão o diretório de manifestos estiver localizado e ## Inicie a Via Epic Games loja `[Recomendado ativado]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/pt-BR/markdown/user-accounts.md b/src/lang/pt-BR/markdown/user-accounts.md index 91b7c04344..f91004679b 100644 --- a/src/lang/pt-BR/markdown/user-accounts.md +++ b/src/lang/pt-BR/markdown/user-accounts.md @@ -14,4 +14,4 @@ You can also mix and match: `${56489124}${Apple}` is fine. ## Warning -Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. +Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. Você **deve** usar o nome de usuário que você usa para **entrar** no Steam **se** [usar credenciais de conta](#what-does-use-account-credentials-do) estiver ativado: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. diff --git a/src/lang/pt-PT/markdown/epic-parser-input.md b/src/lang/pt-PT/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/pt-PT/markdown/epic-parser-input.md +++ b/src/lang/pt-PT/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/pt-PT/markdown/user-accounts.md b/src/lang/pt-PT/markdown/user-accounts.md index 30b253b4ff..b24b59d5c6 100644 --- a/src/lang/pt-PT/markdown/user-accounts.md +++ b/src/lang/pt-PT/markdown/user-accounts.md @@ -14,4 +14,4 @@ You can also mix and match: `${56489124}${Apple}` is fine. ## Warning -You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. +You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. diff --git a/src/lang/ru-RU/markdown/epic-parser-input.md b/src/lang/ru-RU/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/ru-RU/markdown/epic-parser-input.md +++ b/src/lang/ru-RU/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/tr-TR/markdown/epic-parser-input.md b/src/lang/tr-TR/markdown/epic-parser-input.md index 88b5bd915c..3e8e07d69a 100644 --- a/src/lang/tr-TR/markdown/epic-parser-input.md +++ b/src/lang/tr-TR/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. This toggle lets you set whether games will launch via the Epic Games Store or directly. diff --git a/src/lang/zh-CN/markdown/epic-parser-input.md b/src/lang/zh-CN/markdown/epic-parser-input.md index 1cfeeceafe..f0f43b9458 100644 --- a/src/lang/zh-CN/markdown/epic-parser-input.md +++ b/src/lang/zh-CN/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ ## 通过 Epic Games Store 启动 `[建议启用]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. 如果您不通过 `Epic Games Store` 启动游戏,将无法在游戏中使用 Epic 的在线服务。 +This toggle lets you set whether games will launch via the Epic Games Store or directly. 如果您不通过 `Epic Games Store` 启动游戏,将无法在游戏中使用 Epic 的在线服务。 如果您不通过 `Epic Games Store` 启动游戏,将无法在游戏中使用 Epic 的在线服务。 diff --git a/src/lang/zh-CN/markdown/executable-arguments.md b/src/lang/zh-CN/markdown/executable-arguments.md index daf7a73aab..a7e9348436 100644 --- a/src/lang/zh-CN/markdown/executable-arguments.md +++ b/src/lang/zh-CN/markdown/executable-arguments.md @@ -186,7 +186,7 @@ ### 函数变量示例 -Let's say that `${title}` variable equals to `Pokémon (USA) (Disc 1).iso`. Then these variables: Then these variables: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: +Let's say that `${title}` variable equals to `Pokémon (USA) (Disc 1).iso`. Then these variables: Then these variables: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: 然后这些变量: ``` ${/.*/|${title}} //匹配所有内容 ${/(.*)/|${title}} //捕获所有内容 diff --git a/src/lang/zh-CN/markdown/local-images.md b/src/lang/zh-CN/markdown/local-images.md index 4a7047da3f..5f5e2e69d1 100644 --- a/src/lang/zh-CN/markdown/local-images.md +++ b/src/lang/zh-CN/markdown/local-images.md @@ -1,6 +1,6 @@ # 本地图片(可选)`[支持变量]`{.noWrap} -允许使用本地存储的图像。 A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. +允许使用本地存储的图像。 A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Any variable you use in this field that contains special glob characters will have those characters escaped. diff --git a/src/lang/zh-CN/markdown/title-from-variable.md b/src/lang/zh-CN/markdown/title-from-variable.md index 9477d0a133..5682daaeb7 100644 --- a/src/lang/zh-CN/markdown/title-from-variable.md +++ b/src/lang/zh-CN/markdown/title-from-variable.md @@ -18,7 +18,7 @@ ${RPCS3}${rpcs3} 如果启用了此选项,则将执行不区分大小写的匹配,并使用第一个匹配的自定义变量。 -## 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 该功能是**实验性的**。 +## 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 注意! 该功能是**实验性的**。 基本上,它可能会在未来的版本中更改(但很不可能)。 此外,目前唯一添加变量的方法是创建/编辑 SRM 直接使用的 `customVariables.json`。 diff --git a/src/lang/zh-CN/markdown/user-accounts.md b/src/lang/zh-CN/markdown/user-accounts.md index bb613fa875..387ea7b337 100644 --- a/src/lang/zh-CN/markdown/user-accounts.md +++ b/src/lang/zh-CN/markdown/user-accounts.md @@ -4,9 +4,9 @@ This field is used to limit SRM's effects to specific user accounts, and takes v `${...}` -This will limit SRM's effects to accounts `XXX` and `YYY` (you may specify as many accounts as you like). Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: +This will limit SRM's effects to accounts `XXX` and `YYY` (you may specify as many accounts as you like). Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: -* The account id is the name of the account directory that appears in `/path/to/steam/userdata`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. +* The account id is the name of the account directory that appears in `/path/to/steam/userdata`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. * A `Steam Username` (the username you use to actually log in to Steam). A `Steam Username` (the username you use to actually log in to Steam). For example you would specify the users `Banana` and `Apple` like `${Banana}${Apple}`. A `Steam Username` (the username you use to actually log in to Steam). For example you would specify the users `Banana` and `Apple` like `${Banana}${Apple}`. A `Steam Username` (the username you use to actually log in to Steam). For example you would specify the users `Banana` and `Apple` like `${Banana}${Apple}`. @@ -14,4 +14,4 @@ You can also mix and match: `${56489124}${Apple}` is fine. ## Warning -**如果** 启用了 [使用帐户凭据](#what-does-use-account-credentials-do),则 **必须** 使用您在 Steam **登录** 时使用的用户名: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. **如果** 启用了 [使用帐户凭据](#what-does-use-account-credentials-do),则 **必须** 使用您在 Steam **登录** 时使用的用户名: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. +**如果** 启用了 [使用帐户凭据](#what-does-use-account-credentials-do),则 **必须** 使用您在 Steam **登录** 时使用的用户名: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. **如果** 启用了 [使用帐户凭据](#what-does-use-account-credentials-do),则 **必须** 使用您在 Steam **登录** 时使用的用户名: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. **如果** 启用了 [使用帐户凭据](#what-does-use-account-credentials-do),则 **必须** 使用您在 Steam **登录** 时使用的用户名: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. diff --git a/src/lang/zh-TW/markdown/about.md b/src/lang/zh-TW/markdown/about.md index 61433c207d..e60fae123e 100644 --- a/src/lang/zh-TW/markdown/about.md +++ b/src/lang/zh-TW/markdown/about.md @@ -1,6 +1,6 @@ ## System info -In case you're having trouble with SRM, feel free to visit the [discord](https://discord.gg/bnSVJrz) or the [subreddit](https://www.reddit.com/r/SteamRomManager/) and ask for our help. In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: +In case you're having trouble with SRM, feel free to visit the [discord](https://discord.gg/bnSVJrz) or the [subreddit](https://www.reddit.com/r/SteamRomManager/) and ask for our help. In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: In order for us to help you, we would like you to provide this info: * SRM version: **#{APP[version]}** * Operating System: **#{APP[os]}** @@ -22,7 +22,7 @@ Help support continued progress on Steam ROM Manager at: Buy Me A Coffee -If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. +If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. If you enjoy Steam ROM Manager and want it to continue to be useful also consider supporting [SteamGridDB](https://www.steamgriddb.com/)'s Patreon. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. [SteamGridDB](https://www.steamgriddb.com/) hosts all of the artwork Steam ROM Manager uses to make your Steam library the envy of the town, so we should probably help them keep their lights on. @@ -48,6 +48,6 @@ If you enjoy Steam ROM Manager and want it to continue to be useful also conside ### Community * `HE Spoke`{.noWrap} - created a community around SRM. `HE Spoke`{.noWrap} - created a community around SRM. `HE Spoke`{.noWrap} - created a community around SRM. Creator of [Steam](https://steamcommunity.com/groups/steamrommanager) and [Discord](https://discord.gg/bnSVJrz) groups. Also helps users setup SRM in [Discord](https://discord.gg/bnSVJrz). Also helps users setup SRM in [Discord](https://discord.gg/bnSVJrz). Also helps users setup SRM in [Discord](https://discord.gg/bnSVJrz). -* `livedeht`{.noWrap} - Helps users setup SRM with and without [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). +* `livedeht`{.noWrap} - Helps users setup SRM with and without [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). Current maintainer of [EmuDeck](https://www.emudeck.com/). * `Choko`{.noWrap} - Helps users setup SRM in [Discord](https://discord.gg/bnSVJrz). * `Xav83`{.noWrap} - Creator and maintainer of SRM's [Chocolatey package](https://community.chocolatey.org/packages/steam-rom-manager) diff --git a/src/lang/zh-TW/markdown/ea-desktop-parser-input.md b/src/lang/zh-TW/markdown/ea-desktop-parser-input.md index 0c5261a5c8..7f22999359 100644 --- a/src/lang/zh-TW/markdown/ea-desktop-parser-input.md +++ b/src/lang/zh-TW/markdown/ea-desktop-parser-input.md @@ -1,9 +1,9 @@ # EA Desktop Parser specific inputs ## EA Games Directory Override -By default Steam ROM Manager assumes your `EA Desktop` games are installed at ``C:\Program Files\EA Games\`. This field allows you to change that to wherever your games are installed, e.g.``D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. +By default Steam ROM Manager assumes your `EA Desktop` games are installed at ``C:\Program Files\EA Games\`. This field allows you to change that to wherever your games are installed, e.g.``D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. This field allows you to change that to wherever your games are installed, e.g.D:\Games\EA Games`. ## Launch Games Via EA Desktop If enabled SRM will add a shortcut to `origin2://game/launch/?offerIds=${gameid}` instead of just the game's executable. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. This ensures the game launches via EA and will have access to online services. -`This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on.` +`This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on. This is required to add EA Play games. This is required to add EA Play games. EA Play games will not be detected if this is not toggled on.` diff --git a/src/lang/zh-TW/markdown/epic-parser-input.md b/src/lang/zh-TW/markdown/epic-parser-input.md index 88b5bd915c..6dd66bfb59 100644 --- a/src/lang/zh-TW/markdown/epic-parser-input.md +++ b/src/lang/zh-TW/markdown/epic-parser-input.md @@ -8,4 +8,4 @@ If, however, for some reason your manifests directory is located in a non-typica ## Launch Via Epic Games Store `[Recommend enabled]` -This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. +This toggle lets you set whether games will launch via the Epic Games Store or directly. This toggle lets you set whether games will launch via the Epic Games Store or directly. If you don't launch via the `Epic Games Store` you will not have access to Epic's online services in game. diff --git a/src/lang/zh-TW/markdown/itch-io-parser-input.md b/src/lang/zh-TW/markdown/itch-io-parser-input.md index 01433f96a0..fd64c10660 100644 --- a/src/lang/zh-TW/markdown/itch-io-parser-input.md +++ b/src/lang/zh-TW/markdown/itch-io-parser-input.md @@ -1,7 +1,7 @@ # itch.io Parser specific inputs ## itch.io AppData Path Override -By default Steam ROM Manager assumes your itch.io app data is located at `%APPDATA%\itch` on windows `$HOME/.config/itch` on linux and `$HOME/Library/Application Support/itch` on macos. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. +By default Steam ROM Manager assumes your itch.io app data is located at `%APPDATA%\itch` on windows `$HOME/.config/itch` on linux and `$HOME/Library/Application Support/itch` on macos. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. This field allows you to override that path if your itch.io user data is elsewhere. ## itch.io Windows-on-Linux Install Drive Redirect On Linux, Windows app locations are recorded with Windows paths, even if running via Proton/Wine. If set, this field replaces the root of game paths. On Linux, Windows app locations are recorded with Windows paths, even if running via Proton/Wine. If set, this field replaces the root of game paths. For example, this would change a `C:\\Path\To\Game.exe` to `\Path\To\Game.exe`. If set, this field replaces the root of game paths. On Linux, Windows app locations are recorded with Windows paths, even if running via Proton/Wine. If set, this field replaces the root of game paths. For example, this would change a `C:\\Path\To\Game.exe` to `\Path\To\Game.exe`. If set, this field replaces the root of game paths. For example, this would change a `C:\\Path\To\Game.exe` to `/Path/To/Game.exe`. diff --git a/src/lang/zh-TW/markdown/local-images.md b/src/lang/zh-TW/markdown/local-images.md index 8cb288fd4b..b7fa49557c 100644 --- a/src/lang/zh-TW/markdown/local-images.md +++ b/src/lang/zh-TW/markdown/local-images.md @@ -1,12 +1,12 @@ # Local images (optional) `[supports variables]`{.noWrap} -Allows one to use images stored locally. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Allows one to use images stored locally. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. +Allows one to use images stored locally. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Allows one to use images stored locally. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Allows one to use images stored locally. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. Allows one to use images stored locally. Allows one to use images stored locally. A [special glob input](#special-glob-input) string is used to retrieve images, so for example you might do `/path/to/heroes/${title}.@(png|jpg)`. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Backslashes can be used to escape characters, so that if your images live in `artwork [portraits]` you might do `/path/to/artwork \[portraits\]/${title}.@(png|jpg)`. A good idea is to set your artwork directory globally and then use the `${localimages}` dir environment variable in this field: `${localimagesdir}/emuname/heroes/${title}.@(png|jpg)` for example. Any variable you use in this field that contains special glob characters will have those characters escaped. ## Allowed image extensions -Only `JPEG`{.noWrap}, `JPG`{.noWrap}, `PNG`{.noWrap} and `TGA`{.noWrap} file extensions are supported. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. +Only `JPEG`{.noWrap}, `JPG`{.noWrap}, `PNG`{.noWrap} and `TGA`{.noWrap} file extensions are supported. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. Even if parser finds files with other extensions, they are not included into the final list. ## Can you move the directory of local images after saving app list? diff --git a/src/lang/zh-TW/markdown/special-glob-input.md b/src/lang/zh-TW/markdown/special-glob-input.md index d47d4e6edc..7dc9baeaff 100644 --- a/src/lang/zh-TW/markdown/special-glob-input.md +++ b/src/lang/zh-TW/markdown/special-glob-input.md @@ -3,7 +3,7 @@ ## How does it work? Image paths are resolved in 4 step process: -1. String is evaluated to see if a glob based parser is used. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. +1. String is evaluated to see if a glob based parser is used. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. String is evaluated to see if a glob based parser is used. Depending on the result, further parsing may continue with `2` glob sets. 1. All provided variables are replaced with their corresponding values. 1. New string(s) is/are resolved against root directory (root directory is always a configuration's ROMs directory). 1. Final string(s) is/are passed to glob parser which then returns a list of available files. @@ -12,7 +12,7 @@ Image paths are resolved in 4 step process: ### Absolute paths -Let's say that the extracted title is `Metroid Fusion [USA]` and fuzzy title is `Metroid Fusion`. You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: Let's say that the extracted title is `Metroid Fusion [USA]` and fuzzy title is `Metroid Fusion`. You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: +Let's say that the extracted title is `Metroid Fusion [USA]` and fuzzy title is `Metroid Fusion`. You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: Let's say that the extracted title is `Metroid Fusion [USA]` and fuzzy title is `Metroid Fusion`. You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: Let's say that the extracted title is `Metroid Fusion [USA]` and fuzzy title is `Metroid Fusion`. You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: You can then construct an image path like this: - `C:/path/to/images/${title}.*` - `C:/path/to/images/${fuzzyTitle}.*` @@ -24,7 +24,7 @@ which will be resolved to this: ### Relative paths -For this example, let's say that ROMs directory is `C:/ROMS/GBA` and rom itself is `C:/ROMS/GBA/Metroid Fusion [USA].gba`. Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: +For this example, let's say that ROMs directory is `C:/ROMS/GBA` and rom itself is `C:/ROMS/GBA/Metroid Fusion [USA].gba`. Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: Set up a relative path, using `${filePath}`{.noWrap} or `${dir}`{.noWrap} variables, for example: - `${filePath}/../../../path/to/images/${title}.*` - `${dir}/../../path/to/images/${title}.*` diff --git a/src/lang/zh-TW/markdown/user-accounts.md b/src/lang/zh-TW/markdown/user-accounts.md index 0f19e746f2..4945e1af33 100644 --- a/src/lang/zh-TW/markdown/user-accounts.md +++ b/src/lang/zh-TW/markdown/user-accounts.md @@ -4,9 +4,9 @@ This field is used to limit SRM's effects to specific user accounts, and takes v `${...}` -This will limit SRM's effects to accounts `XXX` and `YYY` (you may specify as many accounts as you like). Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: +This will limit SRM's effects to accounts `XXX` and `YYY` (you may specify as many accounts as you like). Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: Here `XXX` and `YYY` stand in for either: -* The account id is the name of the account directory that appears in `/path/to/steam/userdata`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. +* The account id is the name of the account directory that appears in `/path/to/steam/userdata`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. For example, you would specify the account directory `userdata/56489124` like `${56489124}`. * A `Steam Username` (the username you use to actually log in to Steam). A `Steam Username` (the username you use to actually log in to Steam). For example you would specify the users `Banana` and `Apple` like `${Banana}${Apple}`. A `Steam Username` (the username you use to actually log in to Steam). For example you would specify the users `Banana` and `Apple` like `${Banana}${Apple}`. A `Steam Username` (the username you use to actually log in to Steam). For example you would specify the users `Banana` and `Apple` like `${Banana}${Apple}`. @@ -14,4 +14,4 @@ You can also mix and match: `${56489124}${Apple}` is fine. ## Warning -You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. +You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. You **must** use the username you use to **log in** into Steam **if** [use account credentials](#what-does-use-account-credentials-do) is enabled: If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. If you would like to use `Steam Usernames` here, go to `Steam > Settings > Account` and disable `Don't save account credentials on this computer`, then restart both Steam and SRM. diff --git a/src/lang/zh-TW/markdown/user-exceptions.md b/src/lang/zh-TW/markdown/user-exceptions.md index e685a9c929..5a57e129f4 100644 --- a/src/lang/zh-TW/markdown/user-exceptions.md +++ b/src/lang/zh-TW/markdown/user-exceptions.md @@ -3,12 +3,12 @@ This tool can be used to define per app exceptions that over rule the parsers. It should not be used to accomplish bulk tasks. For example, removing the colon character from titles can be accomplished via the title modifier `${/:/|${title}|}` and should not be done here. If a command line argument is common to every parsed app, then use the command line argument field - do not create a bunch of entries here! It should not be used to accomplish bulk tasks. For example, removing the colon character from titles can be accomplished via the title modifier `${/:/|${title}|}` and should not be done here. If a command line argument is common to every parsed app, then use the command line argument field - do not create a bunch of entries here! It should not be used to accomplish bulk tasks. For example, removing the colon character from titles can be accomplished via the title modifier `${/:/|${title}|}` and should not be done here. If a command line argument is common to every parsed app, then use the command line argument field - do not create a bunch of entries here! ## Extracted Title - *Mandatory* -The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). +The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. The only mandatory exception field is `Extracted Title`. Once this is specified and the exception is saved, any game whose `Extracted Title` matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). Once this is specified and the exception is saved, any game that matches will have its fields overridden by any non-blank exception fields (if left blank, the exception fields do nothing). The `Extracted Title` field matches in two ways: -* Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. -* Based on the `Extracted Title` (found by running test parser). Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. +* Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. Based on the `Exception ID` (found by running test parser). For example if the game were `Portal 1` and its `Exception ID` was `12345` then you might put `Portal 1 ${id:12345}`. If the `Exception ID` is present then it doesn't matter what label you put in front of it, but for readability and searchability it's nice to put the game's actual name in front of the `Exception ID`. +* Based on the `Extracted Title` (found by running test parser). Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Based on the `Extracted Title` (found by running test parser). For example if the `Extracted Title` were `Portal 2` you would put `Portal 2`. Thus you can either have an exception that applies to all games with the same name or an exception that applies only to an exact game (`Exception ID`s are unique). The reason for this is primarily backwards compatibility -- SRM formerly matched only on the `Extracted Title`. The reason for this is primarily backwards compatibility -- SRM formerly matched only on the `Extracted Title`. Thus you can either have an exception that applies to all games with the same name or an exception that applies only to an exact game (`Exception ID`s are unique). The reason for this is primarily backwards compatibility -- SRM formerly matched only on the `Extracted Title`. The reason for this is primarily backwards compatibility -- SRM formerly matched only on the `Extracted Title`. The reason for this is primarily backwards compatibility -- SRM formerly matched only on the `Extracted Title`. Thus you can either have an exception that applies to all games with the same name or an exception that applies only to an exact game (`Exception ID`s are unique). The reason for this is primarily backwards compatibility -- SRM formerly matched only on the `Extracted Title`. The reason for this is primarily backwards compatibility -- SRM formerly matched only on the `Extracted Title`. The reason for this is primarily backwards compatibility -- SRM formerly matched only on the `Extracted Title`. @@ -20,10 +20,10 @@ This is the title that will display in Steam. It will not be used to search for ## New Search Title -This is the title that will be used to search for images on [SteamGridDB](https://www.steamgriddb.com). There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: +This is the title that will be used to search for images on [SteamGridDB](https://www.steamgriddb.com). There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: There are two options for overriding it: * Specify the new search title as whatever text you want. -* Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. +* Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. Specify the exact game id to pull images from. Specify the exact game id to pull images from. For example to get images for the game [Flow](https://www.steamgriddb.com/game/5254019) which has SteamGridDB url `https://www.steamgriddb.com/game/5254019` you would put `${gameid:5254019}`. ## New Commandline Args @@ -31,11 +31,11 @@ Custom commandline arguments like `--fullscreen`, etc, that can be applied to a ## Exclude Title -The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. +The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. The ability to exclude individual titles from being added to Steam. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. This allows you to keep titles that you don't want in Steam in the same folder as the rest of your games. ## Local Artwork Only Don't fetch artwork from remote providers (e.g. [steamgriddb](https://www.steamgriddb.com)). Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Don't fetch artwork from remote providers (e.g. [steamgriddb](https://www.steamgriddb.com)). Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game. Useful when SGDB is incorrectly matching the game or you just don't like any of the artwork available for it. ## Custom Variables -The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. +The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. The task of overriding specific titles can also be accomplished by manually editing the custom variables JSON file and using appropriate variables in the `Title Modifier` parser field. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten. It is recommended, however, that you use this tool instead since the custom variables JSON file will be updated over time and your edits may be overwritten.