From bfca96b6bfb191dbcd187b8503db5c2f67f5a7ef Mon Sep 17 00:00:00 2001 From: Valiant Date: Sun, 3 Nov 2024 20:18:09 +0400 Subject: [PATCH] Don't apply parkour bonus when prone --- src/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/character.cpp b/src/character.cpp index 59f013da0ab99..d4ee6d21c823f 100644 --- a/src/character.cpp +++ b/src/character.cpp @@ -10215,7 +10215,7 @@ std::vector Character::run_cost_effects( float &movecost ) cons 1 ); run_cost_effect_mul( obstacle_mult, _( "Obstacle Muts." ) ); - if( has_proficiency( proficiency_prof_parkour ) ) { + if( has_proficiency( proficiency_prof_parkour ) && !is_prone() ) { run_cost_effect_mul( 0.5, _( "Parkour" ) ); }