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body.ini
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; Section headers in brackets [...] is system ID of body items. This IDs should be unique.
; name <string> Verbose name
; class <Babas|Droids|Cyborgs|Transports> Body class
; size <LIGHT|MEDIUM|HEAVY|SUPER HEAVY> Size of the body
; buildPower <integer> Price to build
; buildPoints <integer> The build points affects time to build. Build time = buildpoints/factory buildpoints per second
; weight <integer> Weight of weapon; may affect droid speed
; hitpoints <integer> Hit points
; model <comma-separated list> Pie model of body
; weaponSlots <1|2> Number of body weapon slots
; powerOutput <integer> Engine power, affects droid speed
; armourKinetic <integer> Kinetic armour
; armourHeat <integer> Heat armour
; designable <1|0> Whether appears in design screen
; droidType <choice> Droid type [DROID, CYBORG, CYBORG_SUPER, CYBORG_REPAIR, PERSON, TRANSPORTER, CYBORG_CONSTRUCT]
[ZNULLBODY]
name = "*Z NULL BODY*"
size = LIGHT
model = MIBNKBOD.PIE
weaponSlots = 1
[TransporterBody]
name = "Transport Body"
class = "Transports"
size = MEDIUM
buildPower = 325
buildPoints = 637
weight = 250
hitpoints = 200
model = drcytran.pie
weaponSlots = 1
powerOutput = 2000
armourKinetic = 20
armourHeat = 9
droidType = TRANSPORTER
[SuperTransportBody]
name = "Super Transport Body"
class = "Transports"
size = SUPER HEAVY
buildPower = 500
buildPoints = 625
weight = 1850
hitpoints = 500
model = drtrans.pie
weaponSlots = 1
powerOutput = 7525
armourKinetic = 34
armourHeat = 20
droidType = TRANSPORTER
[FireBody]
name = "*Fire Engine Body*"
class = "Babas"
size = LIGHT
buildPower = 4
buildPoints = 75
weight = 3000
hitpoints = 200
model = EXFIRE.PIE
weaponSlots = 1
powerOutput = 4000
armourKinetic = 4
armourHeat = 1
[CyborgLightBody]
name = "Cyborg Light Body"
class = "Cyborgs"
size = LIGHT
buildPower = 25
buildPoints = 95
weight = 150
hitpoints = 200
model = cybd_std.pie
weaponSlots = 1
powerOutput = 500
armourKinetic = 12
armourHeat = 6
droidType = CYBORG
[CyborgHeavyBody]
name = "Cyborg Heavy Body"
class = "Cyborgs"
size = LIGHT
buildPower = 50
buildPoints = 205
weight = 250
hitpoints = 300
model = scbd_std.pie
weaponSlots = 1
powerOutput = 500
armourKinetic = 15
armourHeat = 8
droidType = CYBORG_SUPER
[BusBody]
name = "*School Bus Body*"
class = "Babas"
size = LIGHT
buildPower = 4
buildPoints = 75
weight = 2000
hitpoints = 200
model = EXSCHOOL.PIE
weaponSlots = 1
powerOutput = 4000
armourKinetic = 4
armourHeat = 1
[Body9REC]
name = "Tiger"
class = "Droids"
size = HEAVY
buildPower = 71
buildPoints = 420
weight = 3300
hitpoints = 284
model = DRHBOD09.PIE
weaponSlots = 1
powerOutput = 18000
armourKinetic = 22
armourHeat = 15
designable = 1
[Body8MBT]
name = "Scorpion"
class = "Droids"
size = MEDIUM
buildPower = 39
buildPoints = 250
weight = 1500
hitpoints = 125
model = DRMBOD08.PIE
weaponSlots = 1
powerOutput = 15000
armourKinetic = 12
armourHeat = 12
designable = 1
[Body7ABT]
name = "Retribution"
class = "Droids"
size = MEDIUM
buildPower = 100
buildPoints = 600
weight = 1500
hitpoints = 200
model = DRMBOD07.PIE
weaponSlots = 1
powerOutput = 15000
armourKinetic = 24
armourHeat = 20
designable = 1
[Body6SUPP]
name = "Panther"
class = "Droids"
size = MEDIUM
buildPower = 57
buildPoints = 300
weight = 2500
hitpoints = 193
model = DRMBOD06.PIE
weaponSlots = 1
powerOutput = 13000
armourKinetic = 18
armourHeat = 9
designable = 1
[Body5REC]
name = "Cobra"
class = "Droids"
size = MEDIUM
buildPower = 46
buildPoints = 250
weight = 2000
hitpoints = 130
model = DRMBOD05.PIE
weaponSlots = 1
powerOutput = 15000
armourKinetic = 15
armourHeat = 6
designable = 1
[Body4ABT]
name = "Bug"
class = "Droids"
size = LIGHT
buildPower = 25
buildPoints = 100
weight = 450
hitpoints = 55
model = DRLBOD04.PIE
weaponSlots = 1
powerOutput = 5000
armourKinetic = 8
armourHeat = 8
designable = 1
[Body3MBT]
name = "Retaliation"
class = "Droids"
size = LIGHT
buildPower = 68
buildPoints = 400
weight = 450
hitpoints = 100
model = DRLBOD03.PIE
weaponSlots = 1
powerOutput = 5000
armourKinetic = 20
armourHeat = 15
designable = 1
[Body2SUP]
name = "Leopard"
class = "Droids"
size = LIGHT
buildPower = 41
buildPoints = 220
weight = 750
hitpoints = 107
model = DRLBOD02.PIE
weaponSlots = 1
powerOutput = 4000
armourKinetic = 12
armourHeat = 6
designable = 1
[Body1REC]
name = "Viper"
class = "Droids"
size = LIGHT
buildPower = 30
buildPoints = 150
weight = 600
hitpoints = 65
model = DRLBOD01.PIE
weaponSlots = 1
powerOutput = 5000
armourKinetic = 10
armourHeat = 4
designable = 1
[Body14SUP]
name = "Dragon"
class = "Droids"
size = HEAVY
buildPower = 182
buildPoints = 1000
weight = 6000
hitpoints = 350
model = DRHBOD14.PIE
weaponSlots = 2
powerOutput = 30000
armourKinetic = 30
armourHeat = 30
designable = 1
[Body13SUP]
name = "Wyvern"
class = "Droids"
size = HEAVY
buildPower = 156
buildPoints = 900
weight = 5000
hitpoints = 350
model = DRMBOD13.PIE
weaponSlots = 1
powerOutput = 25000
armourKinetic = 28
armourHeat = 28
designable = 1
[Body12SUP]
name = "Mantis"
class = "Droids"
size = HEAVY
buildPower = 52
buildPoints = 350
weight = 2100
hitpoints = 180
model = DRHBOD12.PIE
weaponSlots = 1
powerOutput = 20000
armourKinetic = 18
armourHeat = 18
designable = 1
[Body11ABT]
name = "Python"
class = "Droids"
size = HEAVY
buildPower = 60
buildPoints = 350
weight = 2700
hitpoints = 200
model = DRHBOD11.PIE
weaponSlots = 1
powerOutput = 20000
armourKinetic = 20
armourHeat = 9
designable = 1
[Body10MBT]
name = "Vengeance"
class = "Droids"
size = HEAVY
buildPower = 130
buildPoints = 800
weight = 2500
hitpoints = 300
model = DRHBOD10.PIE
weaponSlots = 1
powerOutput = 23000
armourKinetic = 28
armourHeat = 25
designable = 1
[B4body-sml-trike01]
name = "*Trike Body*"
class = "Babas"
size = LIGHT
buildPower = 2
buildPoints = 65
weight = 675
hitpoints = 80
model = extrike.PIE
weaponSlots = 1
powerOutput = 2100
armourKinetic = 1
armourHeat = 1
[B3bodyRKbuggy01]
name = "*Rocket Buggy Body*"
class = "Babas"
size = LIGHT
buildPower = 3
buildPoints = 80
weight = 900
hitpoints = 100
model = exbugRK.PIE
weaponSlots = 1
powerOutput = 2200
armourKinetic = 3
armourHeat = 1
[B3body-sml-buggy01]
name = "*Buggy Body*"
class = "Babas"
size = LIGHT
buildPower = 3
buildPoints = 80
weight = 900
hitpoints = 100
model = exbuggy.PIE
weaponSlots = 1
powerOutput = 2200
armourKinetic = 3
armourHeat = 1
[B2JeepBody]
name = "Baba Jeep Body*"
class = "Babas"
size = LIGHT
buildPower = 4
buildPoints = 75
weight = 900
hitpoints = 120
model = EXjeep.PIE
weaponSlots = 1
powerOutput = 2200
armourKinetic = 4
armourHeat = 1
[B2RKJeepBody]
name = "Baba Jeep Body*"
class = "Babas"
size = LIGHT
buildPower = 4
buildPoints = 75
weight = 900
hitpoints = 120
model = EXjeepRK.PIE
weaponSlots = 1
powerOutput = 2200
armourKinetic = 4
armourHeat = 1
[B1BaBaPerson01]
name = "*BaBa Body*"
class = "Babas"
size = LIGHT
buildPower = 1
buildPoints = 20
weight = 100
hitpoints = 29
model = EXBLOKE.PIE
weaponSlots = 1
powerOutput = 125
armourKinetic = 1
armourHeat = 1
droidType = PERSON