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Binary build? #39
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@gwald, were you able to get your hands onto one? I'll be using this project soon and I can add an unmodified release to my fork if it'd still benefit you. |
Hi, No, at least I dont recall seeing or trying it. |
ok, I'll get back to you in a few hours. I'm still at work but I want to check this out once stop working for the day. |
@gwald sorry for the delay. Here ye' go. https://github.com/stoopdapoop/LevelEditor/releases/tag/Release |
Cheers, thanks 👍 Looks like a cool editor, basic and simple. |
I'm not sure, I'm just evaluating this now. It'll possibly be significant work for me because my engine uses vulkan, so I might need to rewrite the rendering layer, but other than that it seems pretty usable. I'm not sure what's going on with your cpu usage. Mine is pretty low. I spend most of my cpu time just idling. What do you want to use this for? I don't imagine it'll be particularly useful if you aren't a programmer. |
I'm a programmer, just never looked at C# Other editors I've looked at were Horde3D's and Urho3D's editors are very bare bones and Mundus like this just not as advanced. Thanks again for sharing your build. |
Oh my mistake! And yeah, if you've got any other notes from other editors I'd love to see them. I'm looking for a generic editor as well but this is the best I've seen. If you've got some basic feature requests for this one I'd be happy to hear them. Writing code is more fun when someone actually benefits from your changes. My biggest concern at the moment is that ATF is a pretty big dependency and it doesn't seem to be getting updated anymore. This may not really be that big of an issue though. |
I started looking at this editor again, and I dont know why, but the renderer keeps looping on idle! but comment out the while loop, fixed the high CPU/GPU usage for me.
If anyone wants it... it doesn't count the FPS unless you are doing something, I'm not sure if it brakes anything tho. |
Hmm, that won't work if your viewport needs to show anything animated. Also, you can change your update framerate here, but it lowering it will not affect your cpu usage much, since this editor "waits" by spinning the CPU as fast as it can until the update time elapses. @gwald I'd try something like this instead. I request a higher resolution sleep timer, then I ask to sleep for Here's some binaries with the change made. Let me know if this was useful to you. |
Excellent! thank you, wow works great :) |
Would be nice to just look at.
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