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levelling doesn't trigger a refresh of known spells #18

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speedwaystar opened this issue Feb 7, 2023 · 1 comment · Fixed by #46
Closed

levelling doesn't trigger a refresh of known spells #18

speedwaystar opened this issue Feb 7, 2023 · 1 comment · Fixed by #46

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@speedwaystar
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this occurs because the code no longer reinitializes itself every 3 seconds like it used to (!), but is now asynchronous and relies on OnEvent triggers. accordingly, we need to add an PLAYER_LEVEL_UP OnEvent call to SMARTBUFF_SetBuffs()

@ynazar1
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ynazar1 commented Oct 2, 2024

Note for later:

register event and add it to the if statement at around line 706 in smartbuff.lua

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2 participants