Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Plan for Lockstep Framework #171

Closed
SnpM opened this issue May 5, 2019 · 3 comments
Closed

Plan for Lockstep Framework #171

SnpM opened this issue May 5, 2019 · 3 comments

Comments

@SnpM
Copy link
Owner

SnpM commented May 5, 2019

I'm officially taking steps to stop developing Lockstep Framework. Working on Lockstep Framework has been my amazing opportunity, pleasure, and learning experience. Unfortunately, life and laziness get in the way of investing as much time as I did in the past working on the project. College, career, and cybersecurity are my priorities now.

This month will be dedicated to refining the project and its current features by documenting, bug-fixing, and maintaining with the latest Unity versions. All large new features are cut (e.g. fog of war, vector-field pathfinding). After this month, the project will always be open source but I'm going to let go of the reins.

-- John

@SnpM SnpM pinned this issue May 5, 2019
@SnpM
Copy link
Owner Author

SnpM commented May 12, 2019

Continuing the Desert RTS series in place of documentation.
https://www.youtube.com/watch?v=Fsz5SqQ6QSk&feature=youtu.be

@DogsLike
Copy link

I'm sad to know this. Lockstep Framework is really valuable, and I'm Building my own game with it.
But best wishes.

@SnpM SnpM closed this as completed Jun 21, 2019
@mrdav30
Copy link

mrdav30 commented Aug 16, 2019

John, I really appreciate your hard work and am dedicated to finishing this project. If you or anyone in the future wishes to help with this endeavor, check out my repo LockstepRTSEngine

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants