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SettingsList.py
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SettingsList.py
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import argparse
from itertools import chain
import re
import math
import json
import operator
from Colors import get_tunic_color_options, get_navi_color_options, get_sword_trail_color_options, \
get_bombchu_trail_color_options, get_boomerang_trail_color_options, get_gauntlet_color_options, \
get_magic_color_options, get_heart_color_options, get_shield_frame_color_options, get_a_button_color_options,\
get_b_button_color_options, get_c_button_color_options, get_start_button_color_options
from Hints import HintDistList, HintDistTips
from Location import LocationIterator
import Sounds as sfx
import StartingItems
from Utils import data_path
# holds the info for a single setting
class Setting_Info():
def __init__(self, name, type, gui_text, gui_type, shared, choices, default=None, disabled_default=None, disable=None, gui_tooltip=None, gui_params=None, cosmetic=False):
self.name = name # name of the setting, used as a key to retrieve the setting's value everywhere
self.type = type # type of the setting's value, used to properly convert types to setting strings
self.shared = shared # whether or not the setting is one that should be shared, used in converting settings to a string
self.cosmetic = cosmetic # whether or not the setting should be included in the cosmetic log
self.gui_text = gui_text
self.gui_type = gui_type
if gui_tooltip is None:
self.gui_tooltip = ""
else:
self.gui_tooltip = gui_tooltip
if gui_params == None:
gui_params = {}
self.gui_params = gui_params # additional parameters that the randomizer uses for the gui
self.disable = disable # dictionary of settings this this setting disabled
self.dependency = None # lambda the determines if this is disabled. Generated later
# dictionary of options to their text names
if isinstance(choices, list):
self.choices = {k: k for k in choices}
self.choice_list = list(choices)
else:
self.choices = dict(choices)
self.choice_list = list(choices.keys())
self.reverse_choices = {v: k for k, v in self.choices.items()}
# number of bits needed to store the setting, used in converting settings to a string
if shared:
if self.gui_params.get('min') and self.gui_params.get('max') and not choices:
self.bitwidth = math.ceil(math.log(self.gui_params.get('max') - self.gui_params.get('min') + 1, 2))
else:
self.bitwidth = self.calc_bitwidth(choices)
else:
self.bitwidth = 0
# default value if undefined/unset
if default != None:
self.default = default
elif self.type == bool:
self.default = False
elif self.type == str:
self.default = ""
elif self.type == int:
self.default = 0
elif self.type == list:
self.default = []
elif self.type == dict:
self.default = {}
# default value if disabled
if disabled_default == None:
self.disabled_default = self.default
else:
self.disabled_default = disabled_default
# used to when random options are set for this setting
if 'distribution' not in gui_params:
self.gui_params['distribution'] = [(choice, 1) for choice in self.choice_list]
def calc_bitwidth(self, choices):
count = len(choices)
if count > 0:
if self.type == list:
# Need two special values for terminating additive and subtractive lists
count = count + 2
return math.ceil(math.log(count, 2))
return 0
class Checkbutton(Setting_Info):
def __init__(self, name, gui_text, gui_tooltip=None, disable=None,
disabled_default=None, default=False, shared=False, gui_params=None, cosmetic=False):
choices = {
True: 'checked',
False: 'unchecked',
}
super().__init__(name, bool, gui_text, 'Checkbutton', shared, choices, default, disabled_default, disable, gui_tooltip, gui_params, cosmetic)
class Combobox(Setting_Info):
def __init__(self, name, gui_text, choices, default, gui_tooltip=None,
disable=None, disabled_default=None, shared=False, gui_params=None, cosmetic=False):
super().__init__(name, str, gui_text, 'Combobox', shared, choices, default, disabled_default, disable, gui_tooltip, gui_params, cosmetic)
class Scale(Setting_Info):
def __init__(self, name, gui_text, min, max, default, step=1,
gui_tooltip=None, disable=None, disabled_default=None,
shared=False, gui_params=None, cosmetic=False):
choices = {
i: str(i) for i in range(min, max+1, step)
}
if gui_params == None:
gui_params = {}
gui_params['min'] = min
gui_params['max'] = max
gui_params['step'] = step
super().__init__(name, int, gui_text, 'Scale', shared, choices, default, disabled_default, disable, gui_tooltip, gui_params, cosmetic)
logic_tricks = {
'Fewer Tunic Requirements': {
'name' : 'logic_fewer_tunic_requirements',
'tags' : ("General", "Fire Temple", "Water Temple", "Gerudo Training Grounds", "Zora's Fountain",),
'tooltip' : '''\
Allows the following possible without Tunics:
- Enter Water Temple. The key below the center
pillar still requires Zora Tunic.
- Enter Fire Temple. Only the first floor is
accessible, and not Volvagia.
- Zora's Fountain Bottom Freestanding PoH.
Might not have enough health to resurface.
- Gerudo Training Grounds Underwater
Silver Rupee Chest. May need to make multiple
trips.
'''},
'Hidden Grottos without Stone of Agony': {
'name' : 'logic_grottos_without_agony',
'tags' : ("General", "Entrance",),
'tooltip' : '''\
Allows entering hidden grottos without the
Stone of Agony.
'''},
'Pass Through Visible One-Way Collisions': {
'name' : 'logic_visible_collisions',
'tags' : ("Entrance", "Kakariko Village",),
'tooltip' : '''\
Allows climbing through the platform to reach
Impa's House Back as adult with no items and
going through the Kakariko Village Gate as child
when coming from the Mountain Trail side.
'''},
'Child Deadhand without Kokiri Sword': {
'name' : 'logic_child_deadhand',
'tags' : ("Bottom of the Well",),
'tooltip' : '''\
Requires 9 sticks or 5 jump slashes.
'''},
'Second Dampe Race as Child': {
'name' : 'logic_child_dampe_race_poh',
'tags' : ("the Graveyard", "Entrance",),
'tooltip' : '''\
It is possible to complete the second dampe
race as child in under a minute, but it is
a strict time limit.
'''},
'Man on Roof without Hookshot': {
'name' : 'logic_man_on_roof',
'tags' : ("Kakariko Village",),
'tooltip' : '''\
Can be reached by side-hopping off
the watchtower.
'''},
'Dodongo\'s Cavern Staircase with Bow': {
'name' : 'logic_dc_staircase',
'tags' : ("Dodongo's Cavern",),
'tooltip' : '''\
The Bow can be used to knock down the stairs
with two well-timed shots.
'''},
'Dodongo\'s Cavern Spike Trap Room Jump without Hover Boots': {
'name' : 'logic_dc_jump',
'tags' : ("Dodongo's Cavern",),
'tooltip' : '''\
Jump is adult only.
'''},
'Dodongo\'s Cavern Vines GS from Below with Longshot': {
'name' : 'logic_dc_vines_gs',
'tags' : ("Dodongo's Cavern", "Skulltulas",),
'tooltip' : '''\
The vines upon which this Skulltula rests are one-
sided collision. You can use the Longshot to get it
from below, by shooting it through the vines,
bypassing the need to lower the staircase.
'''},
'Gerudo Fortress "Kitchen" with No Additional Items': {
'name' : 'logic_gerudo_kitchen',
'tags' : ("Gerudo's Fortress",),
'tooltip' : '''\
The logic normally guarantees one of Bow, Hookshot,
or Hover Boots.
'''},
'Deku Tree Basement Vines GS with Jump Slash': {
'name' : 'logic_deku_basement_gs',
'tags' : ("Deku Tree", "Skulltulas",),
'tooltip' : '''\
Can be defeated by doing a precise jump slash.
'''},
'Deku Tree Basement Web to Gohma with Bow': {
'name' : 'logic_deku_b1_webs_with_bow',
'tags' : ("Deku Tree", "Entrance",),
'tooltip' : '''\
All spider web walls in the Deku Tree basement can be burnt
as adult with just a bow by shooting through torches. This
trick only applies to the circular web leading to Gohma;
the two vertical webs are always in logic.
Backflip onto the chest near the torch at the bottom of
the vine wall. With precise positioning you can shoot
through the torch to the right edge of the circular web.
This allows completion of adult Deku Tree with no fire source.
'''},
'Deku Tree MQ Roll Under the Spiked Log': {
'name' : 'logic_deku_mq_log',
'tags' : ("Deku Tree",),
'tooltip' : '''\
You can get past the spiked log by rolling
to briefly shrink your hitbox. As adult,
the timing is a bit more precise.
'''},
'Hammer Rusted Switches Through Walls': {
'name' : 'logic_rusted_switches',
'tags' : ("Fire Temple", "Ganon's Castle",),
'tooltip' : '''\
Applies to:
- Fire Temple Highest Goron Chest.
- MQ Fire Temple Lizalfos Maze.
- MQ Spirit Trial.
'''},
'Bottom of the Well Map Chest with Strength & Sticks': {
'name' : 'logic_botw_basement',
'tags' : ("Bottom of the Well",),
'tooltip' : '''\
The chest in the basement can be reached with
strength by doing a jump slash with a lit
stick to access the bomb flowers.
'''},
'Bottom of the Well MQ Jump Over the Pits': {
'name' : 'logic_botw_mq_pits',
'tags' : ("Bottom of the Well",),
'tooltip' : '''\
While the pits in Bottom of the Well don't allow you to
jump just by running straight at them, you can still get
over them by side-hopping or backflipping across. With
explosives, this allows you to access the central areas
without Zelda's Lullaby. With Zelda's Lullaby, it allows
you to access the west inner room without explosives.
'''},
'Skip Forest Temple MQ Block Puzzle with Bombchu': {
'name' : 'logic_forest_mq_block_puzzle',
'tags' : ("Forest Temple",),
'tooltip' : '''\
Send the Bombchu straight up the center of the
wall directly to the left upon entering the room.
'''},
'Spirit Temple Child Side Bridge with Bombchu': {
'name' : 'logic_spirit_child_bombchu',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
A carefully-timed Bombchu can hit the switch.
'''},
'Windmill PoH as Adult with Nothing': {
'name' : 'logic_windmill_poh',
'tags' : ("Kakariko Village",),
'tooltip' : '''\
Can jump up to the spinning platform from
below as adult.
'''},
'Crater\'s Bean PoH with Hover Boots': {
'name' : 'logic_crater_bean_poh_with_hovers',
'tags' : ("Death Mountain Crater",),
'tooltip' : '''\
Hover from the base of the bridge
near Goron City and walk up the
very steep slope.
'''},
'Zora\'s Domain Entry with Cucco': {
'name' : 'logic_zora_with_cucco',
'tags' : ("Zora's River",),
'tooltip' : '''\
Can fly behind the waterfall with
a cucco as child.
'''},
'Water Temple MQ Central Pillar with Fire Arrows': {
'name' : 'logic_water_mq_central_pillar',
'tags' : ("Water Temple",),
'tooltip' : '''\
Slanted torches have misleading hitboxes. Whenever
you see a slanted torch jutting out of the wall,
you can expect most or all of its hitbox is actually
on the other side that wall. This can make slanted
torches very finicky to light when using arrows. The
torches in the central pillar of MQ Water Temple are
a particularly egregious example. Logic normally
expects Din's Fire and Song of Time.
'''},
'Gerudo Training Grounds MQ Left Side Silver Rupees with Hookshot': {
'name' : 'logic_gtg_mq_with_hookshot',
'tags' : ("Gerudo Training Grounds",),
'tooltip' : '''\
The highest silver rupee can be obtained by
hookshotting the target and then immediately jump
slashing toward the rupee.
'''},
'Forest Temple East Courtyard Vines with Hookshot': {
'name' : 'logic_forest_vines',
'tags' : ("Forest Temple",),
'tooltip' : '''\
The vines in Forest Temple leading to where the well
drain switch is in the standard form can be barely
reached with just the Hookshot.
'''},
'Forest Temple East Courtyard GS with Boomerang': {
'name' : 'logic_forest_outdoor_east_gs',
'tags' : ("Forest Temple", "Entrance", "Skulltulas",),
'tooltip' : '''\
Precise Boomerang throws can allow child to
kill the Skulltula and collect the token.
'''},
'Forest Temple First Room GS with Difficult-to-Use Weapons': {
'name' : 'logic_forest_first_gs',
'tags' : ("Forest Temple", "Entrance", "Skulltulas",),
'tooltip' : '''\
Allows killing this Skulltula with Sword or Sticks by
jump slashing it as you let go from the vines. You will
take fall damage.
Also allows killing it as Child with a Bomb throw. It's
much more difficult to use a Bomb as child due to
Child Link's shorter height.
'''},
'Swim Through Forest Temple MQ Well with Hookshot': {
'name' : 'logic_forest_well_swim',
'tags' : ("Forest Temple",),
'tooltip' : '''\
Shoot the vines in the well as low and as far to
the right as possible, and then immediately swim
under the ceiling to the right. This can only be
required if Forest Temple is in its Master Quest
form.
'''},
'Forest Temple MQ Twisted Hallway Switch with Jump Slash': {
'name' : 'logic_forest_mq_hallway_switch_jumpslash',
'tags' : ("Forest Temple",),
'tooltip' : '''\
The switch to twist the hallway can be hit with
a jump slash through the glass block. To get in
front of the switch, either use the Hover Boots
or hit the shortcut switch at the top of the
room and jump from the glass blocks that spawn.
'''},
'Forest Temple MQ Twisted Hallway Switch with Hookshot': {
'name' : 'logic_forest_mq_hallway_switch_hookshot',
'tags' : ("Forest Temple",),
'tooltip' : '''\
There's a very small gap between the glass block
and the wall. Through that gap you can hookshot
the target on the ceiling.
'''},
'Death Mountain Trail Chest with Strength': {
'name' : 'logic_dmt_bombable',
'tags' : ("Death Mountain Trail",),
'tooltip' : '''\
Child Link can blow up the wall using a nearby bomb
flower. You must backwalk with the flower and then
quickly throw it toward the wall.
'''},
'Goron City Spinning Pot PoH with Strength': {
'name' : 'logic_goron_city_pot_with_strength',
'tags' : ("Goron City",),
'tooltip' : '''\
Allows for stopping the Goron City Spinning
Pot using a bomb flower alone, requiring
strength in lieu of inventory explosives.
'''},
'Adult Kokiri Forest GS with Hover Boots': {
'name' : 'logic_adult_kokiri_gs',
'tags' : ("Kokiri Forest", "Skulltulas",),
'tooltip' : '''\
Can be obtained without Hookshot by using the Hover
Boots off of one of the roots.
'''},
'Spirit Temple MQ Frozen Eye Switch without Fire': {
'name' : 'logic_spirit_mq_frozen_eye',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
You can melt the ice by shooting an arrow through a
torch. The only way to find a line of sight for this
shot is to first spawn a Song of Time block, and then
stand on the very edge of it.
'''},
'Spirit Temple Shifting Wall with No Additional Items': {
'name' : 'logic_spirit_wall',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
The logic normally guarantees a way of dealing with both
the Beamos and the Walltula before climbing the wall.
'''},
'Spirit Temple Main Room GS with Boomerang': {
'name' : 'logic_spirit_lobby_gs',
'tags' : ("Spirit Temple", "Skulltulas",),
'tooltip' : '''\
Standing on the highest part of the arm of the statue, a
precise Boomerang throw can kill and obtain this Gold
Skulltula. You must throw the Boomerang slightly off to
the side so that it curves into the Skulltula, as aiming
directly at it will clank off of the wall in front.
'''},
'Spirit Temple Main Room Jump from Hands to Upper Ledges': {
'name' : 'logic_spirit_lobby_jump',
'tags' : ("Spirit Temple", "Skulltulas",),
'tooltip' : '''\
A precise jump to obtain the following as adult
without needing one of Hookshot or Hover Boots:
- Spirit Temple Statue Room Northeast Chest
- Spirit Temple GS Lobby
'''},
'Spirit Temple MQ Sun Block Room GS with Boomerang': {
'name' : 'logic_spirit_mq_sun_block_gs',
'tags' : ("Spirit Temple", "Skulltulas",),
'tooltip' : '''\
Throw the Boomerang in such a way that it
curves through the side of the glass block
to hit the Gold Skulltula.
'''},
'Jabu Scrub as Adult with Jump Dive': {
'name' : 'logic_jabu_scrub_jump_dive',
'tags' : ("Jabu Jabu's Belly", "Entrance",),
'tooltip' : '''\
Standing above the underwater tunnel leading to the scrub,
jump down and swim through the tunnel. This allows adult to
access the scrub with no Scale or Iron Boots.
'''},
'Jabu MQ Song of Time Block GS with Boomerang': {
'name' : 'logic_jabu_mq_sot_gs',
'tags' : ("Jabu Jabu's Belly", "Skulltulas",),
'tooltip' : '''\
Allow the Boomerang to return to you through
the Song of Time block to grab the token.
'''},
'Bottom of the Well MQ Dead Hand Freestanding Key with Boomerang': {
'name' : 'logic_botw_mq_dead_hand_key',
'tags' : ("Bottom of the Well",),
'tooltip' : '''\
Boomerang can fish the item out of the rubble without
needing explosives to blow it up.
'''},
'Fire Temple Flame Wall Maze Skip': {
'name' : 'logic_fire_flame_maze',
'tags' : ("Fire Temple",),
'tooltip' : '''\
If you move quickly you can sneak past the edge of
a flame wall before it can rise up to block you.
To do it without taking damage is more precise.
Allows you to progress without needing either a
Small Key or Hover Boots.
'''},
'Fire Temple MQ Flame Wall Maze Skip': {
'name' : 'logic_fire_mq_flame_maze',
'tags' : ("Fire Temple", "Skulltulas",),
'tooltip' : '''\
If you move quickly you can sneak past the edge of
a flame wall before it can rise up to block you.
To do it without taking damage is more precise.
Allows you to reach the side room GS without needing
Song of Time or Hover Boots. If either of "Fire Temple
MQ Lower to Upper Lizalfos Maze with Hover Boots" or
"with Precise Jump" are enabled, this also allows you
to progress deeper into the dungeon without Hookshot.
'''},
'Fire Temple MQ Climb without Fire Source': {
'name' : 'logic_fire_mq_climb',
'tags' : ("Fire Temple",),
'tooltip' : '''\
You can use the Hover Boots to hover around to
the climbable wall, skipping the need to use a
fire source and spawn a Hookshot target.
'''},
'Fire Temple MQ Lower to Upper Lizalfos Maze with Hover Boots': {
'name' : 'logic_fire_mq_maze_hovers',
'tags' : ("Fire Temple",),
'tooltip' : '''\
Use the Hover Boots off of a crate to
climb to the upper maze without needing
to spawn and use the Hookshot targets.
'''},
'Fire Temple MQ Chest Near Boss without Breaking Crate': {
'name' : 'logic_fire_mq_near_boss',
'tags' : ("Fire Temple",),
'tooltip' : '''\
The hitbox for the torch extends a bit outside of the crate.
Shoot a flaming arrow at the side of the crate to light the
torch without needing to get over there and break the crate.
'''},
'Fire Temple MQ Lizalfos Maze Side Room without Box': {
'name' : 'logic_fire_mq_maze_side_room',
'tags' : ("Fire Temple",),
'tooltip' : '''\
You can walk from the blue switch to the door and
quickly open the door before the bars reclose. This
skips needing to reach the upper sections of the
maze to get a box to place on the switch.
'''},
'Fire Temple MQ Boss Key Chest without Bow': {
'name' : 'logic_fire_mq_bk_chest',
'tags' : ("Fire Temple",),
'tooltip' : '''\
It is possible to light both of the timed torches
to unbar the door to the boss key chest's room
with just Din's Fire if you move very quickly
between the two torches. It is also possible to
unbar the door with just Din's by abusing an
oversight in the way the game counts how many
torches have been lit.
'''},
'Fire Temple MQ Above Flame Wall Maze GS from Below with Longshot': {
'name' : 'logic_fire_mq_above_maze_gs',
'tags' : ("Fire Temple", "Skulltulas",),
'tooltip' : '''\
The floor of the room that contains this Skulltula
is only solid from above. From the maze below, the
Longshot can be shot through the ceiling to obtain
the token with two fewer small keys than normal.
'''},
'Zora\'s River Lower Freestanding PoH as Adult with Nothing': {
'name' : 'logic_zora_river_lower',
'tags' : ("Zora's River",),
'tooltip' : '''\
Adult can reach this PoH with a precise jump,
no Hover Boots required.
'''},
'Water Temple Cracked Wall with Hover Boots': {
'name' : 'logic_water_cracked_wall_hovers',
'tags' : ("Water Temple",),
'tooltip' : '''\
With a midair side-hop while wearing the Hover
Boots, you can reach the cracked wall without
needing to raise the water up to the middle level.
'''},
'Shadow Temple Freestanding Key with Bombchu': {
'name' : 'logic_shadow_freestanding_key',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
Release the Bombchu with good timing so that
it explodes near the bottom of the pot.
'''},
'Shadow Temple MQ Invisible Blades Silver Rupees without Song of Time': {
'name' : 'logic_shadow_mq_invisible_blades',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
The Like Like can be used to boost you into the
silver rupee that normally requires Song of Time.
This cannot be performed on OHKO since the Like
Like does not boost you high enough if you die.
'''},
'Shadow Temple MQ Lower Huge Pit without Fire Source': {
'name' : 'logic_shadow_mq_huge_pit',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
Normally a frozen eye switch spawns some platforms
that you can use to climb down, but there's actually
a small piece of ground that you can stand on that
you can just jump down to.
'''},
'Backflip over Mido as Adult': {
'name' : 'logic_mido_backflip',
'tags' : ("the Lost Woods",),
'tooltip' : '''\
With a specific position and angle, you can
backflip over Mido.
'''},
'Fire Temple Boss Door without Hover Boots or Pillar': {
'name' : 'logic_fire_boss_door_jump',
'tags' : ("Fire Temple",),
'tooltip' : '''\
The Fire Temple Boss Door can be reached with a precise
jump. You must be touching the side wall of the room so
that Link will grab the ledge from farther away than
is normally possible.
'''},
'Lake Hylia Lab Dive without Gold Scale': {
'name' : 'logic_lab_diving',
'tags' : ("Lake Hylia",),
'tooltip' : '''\
Remove the Iron Boots in the midst of
Hookshotting the underwater crate.
'''},
'Deliver Eye Drops with Bolero of Fire': {
'name' : 'logic_biggoron_bolero',
'tags' : ("Death Mountain Trail",),
'tooltip' : '''\
Playing a warp song normally causes a trade item to
spoil immediately, however, it is possible use Bolero
to reach Biggoron and still deliver the Eye Drops
before they spoil. If you do not wear the Goron Tunic,
the heat timer inside the crater will override the trade
item's timer. When you exit to Death Mountain Trail you
will have one second to show the Eye Drops before they
expire. You can get extra time to show the Eye Drops if
you warp immediately upon receiving them. If you don't
have many hearts, you may have to reset the heat timer
by quickly dipping in and out of Darunia's chamber.
This trick does not apply if "Randomize Warp Song
Destinations" is enabled, or if the settings are such
that trade items do not need to be delivered within a
time limit.
'''},
'Wasteland Crossing without Hover Boots or Longshot': {
'name' : 'logic_wasteland_crossing',
'tags' : ("Haunted Wasteland",),
'tooltip' : '''\
You can beat the quicksand by backwalking across it
in a specific way.
'''},
'Colossus Hill GS with Hookshot': {
'name' : 'logic_colossus_gs',
'tags' : ("Desert Colossus", "Skulltulas",),
'tooltip' : '''\
Somewhat precise. If you kill enough Leevers
you can get enough of a break to take some time
to aim more carefully.
'''},
'Dodongo\'s Cavern Scarecrow GS with Armos Statue': {
'name' : 'logic_dc_scarecrow_gs',
'tags' : ("Dodongo's Cavern", "Skulltulas",),
'tooltip' : '''\
You can jump off an Armos Statue to reach the
alcove with the Gold Skulltula. It takes quite
a long time to pull the statue the entire way.
The jump to the alcove can be a bit picky when
done as child.
'''},
'Kakariko Tower GS with Jump Slash': {
'name' : 'logic_kakariko_tower_gs',
'tags' : ("Kakariko Village", "Skulltulas",),
'tooltip' : '''\
Climb the tower as high as you can without
touching the Gold Skulltula, then let go and
jump slash immediately. You will take fall
damage.
'''},
'Deku Tree MQ Compass Room GS Boulders with Just Hammer': {
'name' : 'logic_deku_mq_compass_gs',
'tags' : ("Deku Tree", "Skulltulas",),
'tooltip' : '''\
Climb to the top of the vines, then let go
and jump slash immediately to destroy the
boulders using the Hammer, without needing
to spawn a Song of Time block.
'''},
'Lake Hylia Lab Wall GS with Jump Slash': {
'name' : 'logic_lab_wall_gs',
'tags' : ("Lake Hylia", "Skulltulas",),
'tooltip' : '''\
The jump slash to actually collect the
token is somewhat precise.
'''},
'Spirit Temple MQ Lower Adult without Fire Arrows': {
'name' : 'logic_spirit_mq_lower_adult',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
It can be done with Din\'s Fire and Bow.
Whenever an arrow passes through a lit torch, it
resets the timer. It's finicky but it's also
possible to stand on the pillar next to the center
torch, which makes it easier.
'''},
'Spirit Temple Map Chest with Bow': {
'name' : 'logic_spirit_map_chest',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
To get a line of sight from the upper torch to
the map chest torches, you must pull an Armos
statue all the way up the stairs.
'''},
'Spirit Temple Sun Block Room Chest with Bow': {
'name' : 'logic_spirit_sun_chest',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
Using the blocks in the room as platforms you can
get lines of sight to all three torches. The timer
on the torches is quite short so you must move
quickly in order to light all three.
'''},
'Spirit Temple MQ Sun Block Room as Child without Song of Time': {
'name' : 'logic_spirit_mq_sun_block_sot',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
While adult can easily jump directly to the switch that
unbars the door to the sun block room, child Link cannot
make the jump without spawning a Song of Time block to
jump from. You can skip this by throwing the crate down
onto the switch from above, which does unbar the door,
however the crate immediately breaks, so you must move
quickly to get through the door before it closes back up.
'''},
'Shadow Trial MQ Torch with Bow': {
'name' : 'logic_shadow_trial_mq',
'tags' : ("Ganon's Castle",),
'tooltip' : '''\
You can light the torch in this room without a fire
source by shooting an arrow through the lit torch
at the beginning of the room. Because the room is
so dark and the unlit torch is so far away, it can
be difficult to aim the shot correctly.
'''},
'Forest Temple NE Outdoors Ledge with Hover Boots': {
'name' : 'logic_forest_outdoors_ledge',
'tags' : ("Forest Temple", "Entrance",),
'tooltip' : '''\
With precise Hover Boots movement you can fall down
to this ledge from upper balconies. If done precisely
enough, it is not necessary to take fall damage.
In MQ, this skips a Longshot requirement.
In Vanilla, this can skip a Hookshot requirement in
entrance randomizer.
'''},
'Water Temple Boss Key Region with Hover Boots': {
'name' : 'logic_water_boss_key_region',
'tags' : ("Water Temple",),
'tooltip' : '''\
With precise Hover Boots movement it is possible
to reach the boss key chest's region without
needing the Longshot. It is not necessary to take
damage from the spikes. The Gold Skulltula Token
in the following room can also be obtained with
just the Hover Boots.
'''},
'Water Temple MQ North Basement GS without Small Key': {
'name' : 'logic_water_mq_locked_gs',
'tags' : ("Water Temple", "Skulltulas",),
'tooltip' : '''\
There is an invisible Hookshot target that can be used
to get over the gate that blocks you from going to this
Skulltula early. This avoids going through some rooms
that normally require a Small Key to access. If "Water
Temple North Basement Ledge with Precise Jump" is not
enabled, this also skips needing Hover Boots or
Scarecrow's Song to reach the locked door.
'''},
'Water Temple Falling Platform Room GS with Hookshot': {
'name' : 'logic_water_falling_platform_gs_hookshot',
'tags' : ("Water Temple", "Skulltulas",),
'tooltip' : '''\
If you stand on the very edge of the platform, this
Gold Skulltula can be obtained with only the Hookshot.
'''},
'Water Temple Falling Platform Room GS with Boomerang': {
'name' : 'logic_water_falling_platform_gs_boomerang',
'tags' : ("Water Temple", "Skulltulas", "Entrance",),
'tooltip' : '''\
If you stand on the very edge of the platform, this
Gold Skulltula can be obtained with only the Boomerang.
'''},
'Water Temple River GS without Iron Boots': {
'name' : 'logic_water_river_gs',
'tags' : ("Water Temple", "Skulltulas",),
'tooltip' : '''\
Standing on the exposed ground toward the end of
the river, a precise Longshot use can obtain the
token. The Longshot cannot normally reach far
enough to kill the Skulltula, however. You'll
first have to find some other way of killing it.
'''},
'Water Temple Entry without Iron Boots using Hookshot': {
'name' : 'logic_water_hookshot_entry',
'tags' : ("Lake Hylia",),
'tooltip' : '''\
When entering Water Temple using Gold Scale instead
of Iron Boots, the Longshot is usually used to be
able to hit the switch and open the gate. But, by
standing in a particular spot, the switch can be hit
with only the reach of the Hookshot.
'''},
'Death Mountain Trail Climb with Hover Boots': {
'name' : 'logic_dmt_climb_hovers',
'tags' : ("Death Mountain Trail",),
'tooltip' : '''\
It is possible to use the Hover Boots to bypass
needing to destroy the boulders blocking the path
to the top of Death Mountain.
'''},
'Death Mountain Trail Upper Red Rock GS without Hammer': {
'name' : 'logic_trail_gs_upper',
'tags' : ("Death Mountain Trail", "Skulltulas",),
'tooltip' : '''\
After killing the Skulltula, the token can be collected
by backflipping into the rock at the correct angle.
'''},
'Death Mountain Trail Lower Red Rock GS with Hookshot': {
'name' : 'logic_trail_gs_lower_hookshot',
'tags' : ("Death Mountain Trail", "Skulltulas",),
'tooltip' : '''\
After killing the Skulltula, the token can be fished
out of the rock without needing to destroy it, by
using the Hookshot in the correct way.
'''},
'Death Mountain Trail Lower Red Rock GS with Hover Boots': {
'name' : 'logic_trail_gs_lower_hovers',
'tags' : ("Death Mountain Trail", "Skulltulas",),
'tooltip' : '''\
After killing the Skulltula, the token can be
collected without needing to destroy the rock by
backflipping down onto it with the Hover Boots.
First use the Hover Boots to stand on a nearby
fence, and go for the Skulltula Token from there.
'''},
'Death Mountain Trail Lower Red Rock GS with Magic Bean': {
'name' : 'logic_trail_gs_lower_bean',
'tags' : ("Death Mountain Trail", "Skulltulas",),
'tooltip' : '''\
After killing the Skulltula, the token can be
collected without needing to destroy the rock by
jumping down onto it from the bean plant,
midflight, with precise timing and positioning.
'''},
'Death Mountain Crater Upper to Lower with Hammer': {
'name' : 'logic_crater_upper_to_lower',
'tags' : ("Death Mountain Crater",),
'tooltip' : '''\
With the Hammer, you can jump slash the rock twice
in the same jump in order to destroy it before you
fall into the lava.
'''},
'Zora\'s Domain Entry with Hover Boots': {
'name' : 'logic_zora_with_hovers',
'tags' : ("Zora's River",),
'tooltip' : '''\
Can hover behind the waterfall as adult.
'''},
'Zora\'s Domain GS with No Additional Items': {
'name' : 'logic_domain_gs',
'tags' : ("Zora's Domain", "Skulltulas",),
'tooltip' : '''\
A precise jump slash can kill the Skulltula and
recoil back onto the top of the frozen waterfall.
To kill it, the logic normally guarantees one of
Hookshot, Bow, or Magic.
'''},
'Shadow Temple River Statue with Bombchu': {
'name' : 'logic_shadow_statue',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
By sending a Bombchu around the edge of the
gorge, you can knock down the statue without
needing a Bow.
Applies in both vanilla and MQ Shadow.
'''},
'Stop Link the Goron with Din\'s Fire': {
'name' : 'logic_link_goron_dins',
'tags' : ("Goron City",),
'tooltip' : '''\
The timing is quite awkward.
'''},
'Fire Temple Song of Time Room GS without Song of Time': {
'name' : 'logic_fire_song_of_time',
'tags' : ("Fire Temple", "Skulltulas",),
'tooltip' : '''\
A precise jump can be used to reach this room.
'''},
'Fire Temple Climb without Strength': {
'name' : 'logic_fire_strength',
'tags' : ("Fire Temple",),
'tooltip' : '''\
A precise jump can be used to skip
pushing the block.
'''},
'Fire Temple MQ Big Lava Room Blocked Door without Hookshot': {
'name' : 'logic_fire_mq_blocked_chest',
'tags' : ("Fire Temple",),
'tooltip' : '''\
There is a gap between the hitboxes of the flame
wall in the big lava room. If you know where this
gap is located, you can jump through it and skip
needing to use the Hookshot. To do this without
taking damage is more precise.
'''},
'Fire Temple MQ Lower to Upper Lizalfos Maze with Precise Jump': {
'name' : 'logic_fire_mq_maze_jump',
'tags' : ("Fire Temple",),
'tooltip' : '''\
A precise jump off of a crate can be used to
climb to the upper maze without needing to spawn
and use the Hookshot targets. This trick
supersedes both "Fire Temple MQ Lower to Upper
Lizalfos Maze with Hover Boots" and "Fire Temple
MQ Lizalfos Maze Side Room without Box".
'''},
'Light Trial MQ without Hookshot': {
'name' : 'logic_light_trial_mq',
'tags' : ("Ganon's Castle",),
'tooltip' : '''\
If you move quickly you can sneak past the edge of
a flame wall before it can rise up to block you.
In this case to do it without taking damage is
especially precise.
'''},
'Ice Cavern MQ Scarecrow GS with No Additional Items': {
'name' : 'logic_ice_mq_scarecrow',
'tags' : ("Ice Cavern", "Skulltulas",),
'tooltip' : '''\
A precise jump can be used to reach this alcove.
'''},
'Ice Cavern MQ Red Ice GS without Song of Time': {
'name' : 'logic_ice_mq_red_ice_gs',
'tags' : ("Ice Cavern", "Skulltulas",),
'tooltip' : '''\
If you side-hop into the perfect position, you
can briefly stand on the platform with the red
ice just long enough to dump some blue fire.
'''},
'Ice Cavern Block Room GS with Hover Boots': {
'name' : 'logic_ice_block_gs',
'tags' : ("Ice Cavern", "Skulltulas",),
'tooltip' : '''\
The Hover Boots can be used to get in front of the
Skulltula to kill it with a jump slash. Then, the
Hover Boots can again be used to obtain the Token,
all without Hookshot or Boomerang.
'''},
'Reverse Wasteland': {
'name' : 'logic_reverse_wasteland',
'tags' : ("Haunted Wasteland",),
'tooltip' : '''\
By memorizing the path, you can travel through the
Wasteland in reverse.
Note that jumping to the carpet merchant as child
typically requires a fairly precise jump slash.
The equivalent trick for going forward through the
Wasteland is "Lensless Wasteland".
To cross the river of sand with no additional items,
be sure to also enable "Wasteland Crossing without
Hover Boots or Longshot".
Unless all overworld entrances are randomized, child
Link will not be expected to do anything at Gerudo's
Fortress.
'''},
'Zora\'s River Upper Freestanding PoH as Adult with Nothing': {
'name' : 'logic_zora_river_upper',
'tags' : ("Zora's River",),
'tooltip' : '''\
Adult can reach this PoH with a precise jump,
no Hover Boots required.
'''},
'Shadow Temple MQ Truth Spinner Gap with Longshot': {
'name' : 'logic_shadow_mq_gap',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
You can Longshot a torch and jump-slash recoil onto
the tongue. It works best if you Longshot the right
torch from the left side of the room.
'''},
'Lost Woods Adult GS without Bean': {
'name' : 'logic_lost_woods_gs_bean',
'tags' : ("the Lost Woods", "Skulltulas",),
'tooltip' : '''\
You can collect the token with a precise
Hookshot use, as long as you can kill the
Skulltula somehow first. It can be killed
using Longshot, Bow, Bombchus or Din's Fire.
'''},
'Jabu Near Boss GS without Boomerang as Adult': {
'name' : 'logic_jabu_boss_gs_adult',
'tags' : ("Jabu Jabu's Belly", "Skulltulas", "Entrance",),
'tooltip' : '''\
You can easily get over to the door to the
near boss area early with Hover Boots. The
tricky part is getting through the door
without being able to use a box to keep the
switch pressed. One way is to quickly roll
from the switch and open the door before it
closes.
'''},
'Kakariko Rooftop GS with Hover Boots': {
'name' : 'logic_kakariko_rooftop_gs',
'tags' : ("Kakariko Village", "Skulltulas",),
'tooltip' : '''\
Take the Hover Boots from the entrance to Impa's
House over to the rooftop of Skulltula House. From
there, a precise Hover Boots backwalk with backflip