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Hello. I'm trying to use the parser built from current latest sources because the release version fails to serialize some files in UE 4.25. I am trying to use it the same way as the release version, but I always keep getting File Error: The system cannot find the path specified. (os error 3). There is no stack trace, so I manually traced it to the following lines:
This is probably a documentation issue, but since Fortnite 14.40 (iirc), there are some new requirements for the parser.
The line from your stack trace refers to the globals. In the paks directory in the game, there's a global.utoc and global.ucas, and both of these need to be present in the paks/ directory alongside the parser.
You also need mappings, and an oodle dll. There's more info for these over on the node-wick repo. BenBot provides up to date mapping (.usmap) files.
I should also mention that, as a result of these changes, the parser really only works with Fortnite. A lot of metadata that was in the asset files is gone now, so it restricts compatibility a bit.
I see. Makes sense now, given the fact that no global.* is present in the Paks directory in my case (Deep Rock Galactic, UE 4.25). In this case, may I ask what is the latest supported UE4 version? Because some, but not all, assets from the above-mentioned game throw the following error when attempting to serialize:
Error: Property error occurred:
Export type: VeinResourceData
Property Tag: Title (TextProperty) 23
Could not read history type: 11
Hello. I'm trying to use the parser built from current latest sources because the release version fails to serialize some files in UE 4.25. I am trying to use it the same way as the release version, but I always keep getting
File Error: The system cannot find the path specified. (os error 3)
. There is no stack trace, so I manually traced it to the following lines:JohnWickParse/src/main.rs
Line 313 in 3caaf8e
JohnWickParse/src/main.rs
Line 56 in 3caaf8e
JohnWickParse/src/dispatch.rs
Line 835 in 3caaf8e
I would appreciate any help with this matter.
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