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Electron build for Simplycode

SimplyEdit Project stage: Development License standard-readme compliant

Electron environment to create SimplyCode applications in.

Install

Currently, there is no pre-compiled binary available, so the project needs to be built from source.

To do so, clone the repository, install the dependencies, and run the build script:

git clone https://github.com/SimplyEdit/simplycode-electron.git
npm --prefix simplycode-electron install
npm --prefix simplycode-electron run make

The build will create an out directory with distributable files (in the make directory) and an executable Electron application (in a simply-code-app-* directory). For instance, on Linux: simply-code-app-linux-x64.

Depending on the platform a package is built for, different dependencies are required. For instance for Debian-based distributions require dpkg and fakeroot. For Red Hat-based distributions rpm is required.

Please refer to the Electron Forge makers documentation for specific requirements.

to run the build in a Docker container, the following command can be used:

docker run \
    --interactive \
    --network=host \
    --rm \
    --tty \
    --volume "${PWD}:/app" \
    --workdir=/app \
    node:lts \
    bash -c 'apt update && apt install -y dpkg fakeroot rpm && npm install && npm run make'

Usage

The compiled electron application can be started by opening it from a graphical file manager or by running the executable from the command line. For instance, on Linux:

./out/simply-code-app-linux-x64/simply-code-app

Contribute

Feedback and contributions are welcome. Please open an issue or create a pull request.

Development

To develop in Electron, please defer to the Electron documentation.

To run, packaged and build the app Electron Forge is used.

For ease of use, NPM script commands have been added to wrap the most common Electron Forge commands.

For instance to start the application in development mode, instead of running electron-forge start, use:

npm run start

Debugging in Visual Studio Code (VS Code)

To debug the application using VS Code, VS Code needs to attach to the main and the renderer processes. This is done by creating a launch.json configuration in the .vscode folder in the project.

Contents of launch.json
{
    "version": "0.2.0",
    "compounds": [
      {
        "name": "Main + renderer",
        "configurations": ["Main", "Renderer"],
        "stopAll": true
      }
    ],
    "configurations": [
      {
        "name": "Renderer",
        "port": 9222,
        "request": "attach",
        "type": "chrome",
        "webRoot": "${workspaceFolder}"
      },
      {
        "name": "Main",
        "type": "node",
        "request": "launch",
        "cwd": "${workspaceFolder}",
        "runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
        "windows": {
          "runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
        },
        "args": [".", "--remote-debugging-port=9222"],
        "outputCapture": "std",
        "console": "integratedTerminal"
      }
    ]
  }

For more details about the launch.js, visit the "Debugging from VS Code" section in the Building your First App tutorial.

Next, in VS Code, select the "Run and Debug" option from the sidebar.

A "Main + renderer" option will appear. Amongst other things, it is now possible to set breakpoints and inspect variables.

For more information on debugging in VS Code, visit the "Debugging in VSCode" tutorial.

License

Created by SimplyEdit under an MIT License.