From 6301021cbb28d8d71e4125e8d54f2c46f4a86154 Mon Sep 17 00:00:00 2001 From: MaxxLite <162753200+UAC-MaxxLite@users.noreply.github.com> Date: Fri, 11 Oct 2024 19:25:16 +0300 Subject: [PATCH] volume and maxDistance --- A3A/addons/patcom/CfgSounds.hpp | 72 ++++++++++++++++----------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/A3A/addons/patcom/CfgSounds.hpp b/A3A/addons/patcom/CfgSounds.hpp index ae22acc5b6..bfbf08ca80 100644 --- a/A3A/addons/patcom/CfgSounds.hpp +++ b/A3A/addons/patcom/CfgSounds.hpp @@ -4,196 +4,196 @@ class CfgSounds class A3A_Audio_Civ_Song1 { name = "A3A_Audio_Civ_Song1"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song1.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song1.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Song2 { name = "A3A_Audio_Civ_Song2"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song2.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song2.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Song3 { name = "A3A_Audio_Civ_Song3"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song3.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song3.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Song4 { name = "A3A_Audio_Civ_Song4"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song4.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song4.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Song5 { name = "A3A_Audio_Civ_Song5"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song5.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\song5.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Radio1 { name = "A3A_Audio_Civ_Radio1"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio1.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio1.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Radio2 { name = "A3A_Audio_Civ_Radio2"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio2.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio2.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Radio3 { name = "A3A_Audio_Civ_Radio3"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio3.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio3.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Radio4 { name = "A3A_Audio_Civ_Radio4"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio4.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio4.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Radio5 { name = "A3A_Audio_Civ_Radio5"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio5.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio5.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Radio6 { name = "A3A_Audio_Civ_Radio6"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio6.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\radio6.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog1 { name = "A3A_Audio_Civ_Dog1"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog1.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog1.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog2 { name = "A3A_Audio_Civ_Dog2"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog2.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog2.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog3 { name = "A3A_Audio_Civ_Dog3"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog3.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog3.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog4 { name = "A3A_Audio_Civ_Dog4"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog4.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog4.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog5 { name = "A3A_Audio_Civ_Dog5"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog5.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog5.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog6 { name = "A3A_Audio_Civ_Dog6"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog6.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog6.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog7 { name = "A3A_Audio_Civ_Dog7"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog7.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog7.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog8 { name = "A3A_Audio_Civ_Dog8"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog8.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog8.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog9 { name = "A3A_Audio_Civ_Dog9"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog9.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog9.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog10 { name = "A3A_Audio_Civ_Dog10"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog10.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog10.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog11 { name = "A3A_Audio_Civ_Dog11"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog11.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog11.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog12 { name = "A3A_Audio_Civ_Dog12"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog12.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog12.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog13 { name = "A3A_Audio_Civ_Dog13"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog13.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog13.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog14 { name = "A3A_Audio_Civ_Dog14"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog14.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog14.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog15 { name = "A3A_Audio_Civ_Dog15"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog15.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog15.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog16 { name = "A3A_Audio_Civ_Dog16"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog16.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog16.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog17 { name = "A3A_Audio_Civ_Dog17"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog17.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog17.ogg), 0.8, 1, 40}; titles[] = {}; }; @@ -207,56 +207,56 @@ class CfgSounds class A3A_Audio_Civ_Dog19 { name = "A3A_Audio_Civ_Dog19"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog19.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog19.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Dog20 { name = "A3A_Audio_Civ_Dog20"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog20.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Dogs\dog20.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Fear1 { name = "A3A_Audio_Civ_Fear1"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear1.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear1.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Fear2 { name = "A3A_Audio_Civ_Fear2"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear2.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear2.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Fear3 { name = "A3A_Audio_Civ_Fear3"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear3.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear3.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Fear4 { name = "A3A_Audio_Civ_Fear4"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear4.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear4.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Fear5 { name = "A3A_Audio_Civ_Fear5"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear5.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear5.ogg), 0.8, 1, 40}; titles[] = {}; }; class A3A_Audio_Civ_Fear6 { name = "A3A_Audio_Civ_Fear6"; - sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear6.ogg), 0.6, 1, 30}; + sound[] = {EQPATHTOFOLDER(patcom,sounds\Civilian\Fear\fear6.ogg), 0.8, 1, 40}; titles[] = {}; }; }; \ No newline at end of file