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en.yml
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en.yml
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# If you're unfamiliar with YAML, this comment will explain the syntax you can find in this file:
# "-" denotes a list item;
# ">-" and "|-" both allow you to break up text into several lines. The difference being "|-" keeps your linebreaks,
# while ">-" only adds a linebreak if you have an empty line in the text (see Death Marker entry for example)
#
# Generally you can just replace the text without having to worry about that.
# However using an editor that can highlight the syntax could still be helpful.
healthEstimate:
core:
onlyGM:
name: GM only
hint: Only show estimations to GM.
onlyNotGM:
name: Players only
hint: Only show estimations to players.
onlyNPCs:
name: NPCs only
hint: Only show estimations for NPCs, but not for player characters. This setting only affects players.
onlyPCs:
name: PCs only
hint: Only show estimations for PCs, but not for non-player characters. This setting only affects players.
stateNames:
name: Stages
hint: >-
An array of descriptions shown to players, arranged from worst to best possible health.
The amount of possible descriptions is not limited, the module will adjust the health percentage to show
them proportionally to the amount.
If there is a need for one description to cover a higher range of health than others simply copy it
several times.
default:
- Unconscious
- Near Death
- Badly Injured
- Injured
- Barely Injured
- Uninjured
deathState:
name: Death State on Condition
hint: Show token as dead when it's been marked with specific condition. Works independently from the macro.
deathStateName:
name: Death State Name
hint: The description shown to players when the token is dead. Compendium tab has a macro for marking a token (or several) as dead.
default: Dead
deathMarker:
name: Death Marker
hint: >-
Path to the condition icon that marks the dead tokens.
To get a custom icon's path, select a token marked with it, open the console and enter
"canvas.tokens.controlled[0].data.overlayEffect"
NPCsJustDie:
name: NPCs die immediately
hint: >-
With this setting on the lowest option in normal description list won't be shown for NPCs,
they'll be shown as dead instead.
perfectionism:
name: Perfectionism
hint: Only show the best possible description when the target is in perfect state - not a single damage taken.
addTemp:
name: Add Temporary Health
hint: |-
Include temporary health points in calculating what description to show.
E.g. with the setting turned on the token receiving temp HP will look "healthier" unless it's already at max health.
breakOnZeroMaxHP:
name: Hide on tokens with 0 max HP
hint: Useful for objects with tokens
menuSettings:
fontSize:
name: Font Size
hint: Accepts any valid property for CSS font-size
useColor:
name: Use Color
hint: This won't affect the settings window, but with checkmark off the descriptions will be shown in black and white.
smoothGradient:
name: Smooth Gradient
hint: >-
With this setting off the color will only change when the next description is reached,
with it on it will reflect the health percentage.
deadColor:
name: Color of dead tokens
outline:
name: Outline
darken: Darken
brighten: Brighten
position:
name: Position
top: Top
middle: Middle
bottom: Bottom
positionAdjustment:
name: Position Adjustment
hint: >-
Position is set relative to the frame. The number lets you tweak the position relative to its normal
place. Positive numbers push it lower, negative – higher. The default value of -1 sets it to
"1 line above initial position".
dnd5e:
vehicleNames:
hint: Descriptions shown for vehicles if "Use Vehicle Threshold" is off
default: #There are no official descriptions for the states of the vehicles, so feel free to go with what you feel will work best in your language
- Wrecked
- Broken
- Battered
- Scratched
- Pristine
PF1:
addNonlethal:
name: Use Nonlethal Damage
hint: If enabled nonlethal damage will be substracted from current health for estimation.
showExtra:
name: Disabled & Dying
hint: Show "Disabled" and "Dying" descriptions
disabledName:
name: Disabled
hint: Description to show when token is precisely at 0 HP or has more nonlethal damage than HP remaining
default: Disabled
dyingName:
name: Dying
hint: Description to show when token is below 0 HP
default: Dying
numenera:
countPools:
name: Count Empty Pools
hint: Count empty pools instead of sum of their values, with the estimation only changing when a pool is depleted/replenished
starfinder:
useThreshold:
name: Use Vehicle Threshold
hint: If this setting is on, the "Threshold Stages" descriptions will be used for vehicles above threshold, below it, and at 0 HP respectively.
thresholdNames:
name: Threshold Stages
hint: The amount of stages is limited to 3, arranged from worst to best condition
default:
- Wrecked
- Broken
- Fully Functional
vehicleNames:
name: Vehicle Stages
hint: Descriptions shown for starships (always), and vehicles (if "Use Vehicle Threshold" is off)
default: #There are no official descriptions for the states of the ship, so feel free to go with what you feel will work best in your language
- Wrecked
- Flaming
- Smoking
- Battered
- Scratched
- Pristine
addStamina:
name: Account for Stamina
hint: With this setting on Stamina will be added to HP for calculations.
worldbuilding:
simpleRule:
name: Estimation Rule
hint: >-
The JS formula for calculating the fraction of health token has. Alter with caution.
Default assumes simple descending health, e.g. you start with 10/10 in your health field and go down to 0/10 when taking damage.
default: const hp = token.actor.data.data.health; return hp.value / hp.max