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Shinmera committed Feb 29, 2024
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<!DOCTYPE html><html><head><title>Trial / Examples</title><meta property="og:image" content="https://repository-images.githubusercontent.com/54314855/81c55af6-b2c4-45f0-b66d-f29fdd37be7f"><meta property="og:image:alt" content="Trial includes a system with a variety of examples called trial-examples. After loading it, you can fire it up via trial-examples:launch which will show a menu where you can pick an example to run. You can also run a specific example directly by passing an initarg."><meta property="og:type" content="object"><meta property="og:title" content="Trial / Examples"><meta property="og:url" content="https://shirakumo.org/docs/trial/examples.mess.html"><meta property="og:description" content="Trial includes a system with a variety of examples called trial-examples. After loading it, you can fire it up via trial-examples:launch which will show a menu where you can pick an example to run. You can also run a specific example directly by passing an initarg."></head><body><article><a class="index" href="index.html">Index</a><style>article{max-width:800px;font-size:12pt;font-family:sans-serif;margin:0 auto 3em auto;}article h1{text-align:center;font-size:2em;}article img{margin:0 auto;max-width:100%;}article blockquote{border-left:0.2em solid gray;margin-left:1em;padding-left:1em;}article figcaption{padding:0.2em 1em;background:#E0E0E0;}article code{background:#F0F0F0;padding:0 0.1em;}article .code-block{padding:0.1em 0.5em;overflow-x:auto;}article a.index{display:block;text-decoration:none;text-align:center;font-size:1.1em;background:#151515;border:2px solid #151515;color:#FEFEFE;}article a.index:hover{background:#FEFEFE;color:#151515;}</style><h1 id="examples">Examples</h1><p>Trial includes a system with a variety of examples called <code>trial-examples</code>. After loading it, you can fire it up via <code>trial-examples:launch</code> which will show a menu where you can pick an example to run. You can also run a specific example directly by passing an initarg.</p><p>You can also download precompiled versions of Trial's examples as binaries <a class="external-link" href="https://github.com/Shirakumo/trial/releases/latest/">from GitHub</a>.</p><p>The following examples are currently available:</p><ul><li><p><strong>triangle</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example triangle.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example triangle.png" src="images/example triangle.png"></a></figure><p>A simple triangle</p></li><li><p><strong>pbr</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example pbr.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example pbr.png" src="images/example pbr.png"></a></figure><p>An illustration of the Physically Based Rendering system</p></li><li><p><strong>rigging</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example rigging.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example rigging.png" src="images/example rigging.png"></a></figure><p>An example of an animated character model</p></li><li><p><strong>cpu-particle</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example cpu-particle.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example cpu-particle.png" src="images/example cpu-particle.png"></a></figure><p>A demo of the CPU particle system</p></li><li><p><strong>gpu-particle</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example gpu-particle.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example gpu-particle.png" src="images/example gpu-particle.png"></a></figure><p>A demo of the large-scale GPU particle system</p></li><li><p><strong>video</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example video.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example video.png" src="images/example video.png"></a></figure><p>An example of video playback</p></li><li><p><strong>spatial-query</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example spatial-query.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example spatial-query.png" src="images/example spatial-query.png"></a></figure><p>A test application for spatial query data structures</p></li><li><p><strong>collision</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example collision.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example collision.png" src="images/example collision.png"></a></figure><p>A test application to show off collision detection methods</p></li><li><p><strong>raycast</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example raycast.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example raycast.png" src="images/example raycast.png"></a></figure><p>A test application to illustrate raycasting</p></li><li><p><strong>selection</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example selection.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example selection.png" src="images/example selection.png"></a></figure><p>A demo for the selection buffer feature</p></li><li><p><strong>physics</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example physics.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example physics.png" src="images/example physics.png"></a></figure><p>A simple rigid body physics demo</p></li><li><p><strong>convex-physics</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example convex-physics.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example convex-physics.png" src="images/example convex-physics.png"></a></figure><p>An illustration of automated convex decomposition of arbitrary models</p></li><li><p><strong>system-info</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example system-info.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example system-info.png" src="images/example system-info.png"></a></figure><p>Show various statistics and bits of information about the system</p></li></ul></article></body></html>
<!DOCTYPE html><html><head><title>Trial / Examples</title><meta property="og:image" content="https://repository-images.githubusercontent.com/54314855/81c55af6-b2c4-45f0-b66d-f29fdd37be7f"><meta property="og:image:alt" content="Trial includes a system with a variety of examples called trial-examples. After loading it, you can fire it up via trial-examples:launch which will show a menu where you can pick an example to run. You can also run a specific example directly by passing an initarg."><meta property="og:type" content="object"><meta property="og:title" content="Trial / Examples"><meta property="og:url" content="https://shirakumo.org/docs/trial/examples.mess.html"><meta property="og:description" content="Trial includes a system with a variety of examples called trial-examples. After loading it, you can fire it up via trial-examples:launch which will show a menu where you can pick an example to run. You can also run a specific example directly by passing an initarg."></head><body><article><a class="index" href="index.html">Index</a><style>article{max-width:800px;font-size:12pt;font-family:sans-serif;margin:0 auto 3em auto;}article h1{text-align:center;font-size:2em;}article img{margin:0 auto;max-width:100%;}article blockquote{border-left:0.2em solid gray;margin-left:1em;padding-left:1em;}article figcaption{padding:0.2em 1em;background:#E0E0E0;}article code{background:#F0F0F0;padding:0 0.1em;}article .code-block{padding:0.1em 0.5em;overflow-x:auto;}article a.index{display:block;text-decoration:none;text-align:center;font-size:1.1em;background:#151515;border:2px solid #151515;color:#FEFEFE;}article a.index:hover{background:#FEFEFE;color:#151515;}</style><h1 id="examples">Examples</h1><p>Trial includes a system with a variety of examples called <code>trial-examples</code>. After loading it, you can fire it up via <code>trial-examples:launch</code> which will show a menu where you can pick an example to run. You can also run a specific example directly by passing an initarg.</p><p>You can also download precompiled versions of Trial's examples as binaries <a class="external-link" href="https://github.com/Shirakumo/trial/releases/latest/">from GitHub</a>.</p><p>The following examples are currently available:</p><ul><li><p><strong>triangle</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example triangle.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example triangle.png" src="images/example triangle.png"></a></figure><p>A simple triangle</p></li><li><p><strong>pbr</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example pbr.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example pbr.png" src="images/example pbr.png"></a></figure><p>An illustration of the Physically Based Rendering system</p></li><li><p><strong>rigging</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example rigging.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example rigging.png" src="images/example rigging.png"></a></figure><p>An example of an animated character model</p></li><li><p><strong>cpu-particle</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example cpu-particle.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example cpu-particle.png" src="images/example cpu-particle.png"></a></figure><p>A demo of the CPU particle system</p></li><li><p><strong>gpu-particle</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example gpu-particle.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example gpu-particle.png" src="images/example gpu-particle.png"></a></figure><p>A demo of the large-scale GPU particle system</p></li><li><p><strong>video</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example video.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example video.png" src="images/example video.png"></a></figure><p>An example of video playback</p></li><li><p><strong>spatial-query</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example spatial-query.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example spatial-query.png" src="images/example spatial-query.png"></a></figure><p>A test application for spatial query data structures</p></li><li><p><strong>collision</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example collision.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example collision.png" src="images/example collision.png"></a></figure><p>A test application to show off collision detection methods</p></li><li><p><strong>raycast</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example raycast.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example raycast.png" src="images/example raycast.png"></a></figure><p>A test application to illustrate raycasting</p></li><li><p><strong>selection</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example selection.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example selection.png" src="images/example selection.png"></a></figure><p>A demo for the selection buffer feature</p></li><li><p><strong>physics</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example physics.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example physics.png" src="images/example physics.png"></a></figure><p>A simple rigid body physics demo</p></li><li><p><strong>convex-physics</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example convex-physics.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example convex-physics.png" src="images/example convex-physics.png"></a></figure><p>An illustration of automated convex decomposition of arbitrary models</p></li><li><p><strong>system-info</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example system-info.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example system-info.png" src="images/example system-info.png"></a></figure><p>Show various statistics and bits of information about the system</p></li><li><p><strong>animated-sprite</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example animated-sprite.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example animated-sprite.png" src="images/example animated-sprite.png"></a></figure><p>Render an Aseprite sprite sheet animation</p></li><li><p><strong>tilemap</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example tilemap.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example tilemap.png" src="images/example tilemap.png"></a></figure><p>Load a Tiled tile map and display it</p></li><li><p><strong>audio</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example audio.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example audio.png" src="images/example audio.png"></a></figure><p>An illustration of audio effects and music</p></li><li><p><strong>convex-decomposition</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example convex-decomposition.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example convex-decomposition.png" src="images/example convex-decomposition.png"></a></figure><p>Perform convex decomposition on arbitrary models</p></li><li><p><strong>save-data</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example save-data.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example save-data.png" src="images/example save-data.png"></a></figure><p>Show how save state data can be loaded and stored</p></li><li><p><strong>scene-loader</strong></p><figure style="width:15.0em;object-fit:contain"><a href="images/example scene-loader.png" target="_blank"><img style="width:15.0em;object-fit:contain;display:block" alt="images/example scene-loader.png" src="images/example scene-loader.png"></a></figure><p>Load arbitrary scenes, including physics simulation aspects</p></li></ul></article></body></html>
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Expand Up @@ -44,4 +44,21 @@ The following examples are currently available:
- **system-info**
[ image images/example system-info.png, width 15em ]
Show various statistics and bits of information about the system

- **animated-sprite**
[ image images/example animated-sprite.png, width 15em ]
Render an Aseprite sprite sheet animation
- **tilemap**
[ image images/example tilemap.png, width 15em ]
Load a Tiled tile map and display it
- **audio**
[ image images/example audio.png, width 15em ]
An illustration of audio effects and music
- **convex-decomposition**
[ image images/example convex-decomposition.png, width 15em ]
Perform convex decomposition on arbitrary models
- **save-data**
[ image images/example save-data.png, width 15em ]
Show how save state data can be loaded and stored
- **scene-loader**
[ image images/example scene-loader.png, width 15em ]
Load arbitrary scenes, including physics simulation aspects
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