diff --git a/README.md b/README.md index 3a8a6f6..88afc96 100644 --- a/README.md +++ b/README.md @@ -88,11 +88,17 @@ The schematics and layout for this project were done in EAGLE. The source files ## [v0.1](https://github.com/GGreenwood/Shinewave/releases/tag/v0.1-falco) [Video](https://www.youtube.com/watch?v=1U4EOI_aFdc) + [Original post](http://electricexploits.net/shinewave/) + [Programming guide](http://electricexploits.net/programming-the-waveshine-prototype-part1/) + [Signal reading overview](http://electricexploits.net/programming-the-waveshine-prototype-part2/) +[Featured on Hackaday](http://hackaday.com/2015/08/02/shinewave-gamecube-controller-is-shiny/) + +[Featured on Kotaku](http://kotaku.com/gamecube-controller-responds-to-smash-bros-moves-with-1721711510) + * Initial release * Reactive LED mod * Hard-coded Falco animations, using the protothread library -* Featured on [Hackaday](http://hackaday.com/2015/08/02/shinewave-gamecube-controller-is-shiny/) and [Kotaku](http://kotaku.com/gamecube-controller-responds-to-smash-bros-moves-with-1721711510)