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INSTALL.md

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Building from source

In order to build SuperTuxKart from source, you'll need both the code and the assets (See https://supertuxkart.net/Source_control for more information):

git clone https://github.com/supertuxkart/stk-code stk-code
svn co https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets

Building SuperTuxKart on Linux

Dependencies

To build SuperTuxKart from source, you'll need to install the following packages:

  • OpenAL (recommended: openal-soft-devel)
  • Ogg (libogg-dev)
  • Vorbis (libvorbis-dev)
  • Freetype (libfreetype6-dev)
  • Harfbuzz (libharfbuzz-dev)
  • libcurl (libcurl-devel)
  • libbluetooth (bluez-devel)
  • openssl (openssl-dev)
  • libpng (libpng-devel)
  • zlib (zlib-devel)
  • jpeg (libjpeg-turbo-devel)
  • SDL2 (libsdl2-devel)

Fedora command:

sudo dnf install @development-tools angelscript-devel \
bluez-libs-devel cmake desktop-file-utils SDL2-devel \
freealut-devel freetype-devel \
gcc-c++ git-core libcurl-devel libjpeg-turbo-devel \
libpng-devel libsquish-devel libtool libvorbis-devel \
openal-soft-devel openssl-devel libcurl-devel harfbuzz-devel \
libogg-devel openssl-devel pkgconf \
wiiuse-devel zlib-devel

Mageia 6 command:

su -c 'urpmi gcc-c++ cmake openssl-devel libcurl-devel freetype-devel harfbuzz-devel \
libjpeg-turbo-devel libogg-devel openal-soft-devel SDL2-devel \
libpng-devel libvorbis-devel nettle-devel zlib-devel git subversion \
libbluez-devel libfreetype6-devel

openSUSE command:

sudo zypper install gcc-c++ cmake openssl-devel libcurl-devel libSDL2-devel \
freetype-devel harfbuzz-devel libogg-devel openal-soft-devel libpng-devel \
libvorbis-devel pkgconf zlib-devel enet-devel \
libjpeg-devel bluez-devel freetype2-devel

Debian-based Distributions command:

sudo apt-get install build-essential cmake libbluetooth-dev libsdl2-dev \
libcurl4-openssl-dev libenet-dev libfreetype6-dev libharfbuzz-dev \
libjpeg-dev libogg-dev libopenal-dev libpng-dev \
libssl-dev libvorbis-dev libmbedtls-dev pkg-config zlib1g-dev

Solus command:

sudo eopkg it cmake openal-soft-devel libogg-devel libvorbis-devel freetype2-devel \
harfbuzz-devel curl-devel bluez-devel openssl-devel libpng-devel zlib-devel \
libjpeg-turbo-devel sdl2-devel enet-devel libjpeg-turbo-devel bluez-devel curl-devel

In-game recorder

To build the in-game recorder for STK, you have to install libopenglrecorder from your distribution, or compile it yourself from here. Compilation instruction is explained there. If you don't need this feature, pass -DBUILD_RECORDER=off to cmake.

Shaderc for Vulkan support

You need to compile Shaderc for vulkan support in SuperTuxKart if you are not building for Windows or macOS. If you don't need this feature, pass -DNO_SHADERC=on to cmake.

Compiling

To compile SuperTuxKart, run the following commands inside stk-code directory

# go into the stk-code directory
cd stk-code

# create and enter the cmake_build directory
mkdir cmake_build
cd cmake_build

# run cmake to generate the makefile
cmake ..

# compile
make -j$(nproc)

STK can then be run from the build directory with bin/supertuxkart

Keeping your build up to date

To recompile the latest code without redownloading the entire source, first run the svn up command inside the 'stk-assets' directory, then run the following commands inside the 'stk-code' directory:

git pull
cd cmake_build
cmake ..
make -j$(nproc)
Build Speed Optimization

"-j$(nproc)" is an example, for a faster build, use "-jx" instead, where "x" is the amount of CPU threads you have, minus one.

Further options

To create a debug version of STK, run:

cmake .. -DCMAKE_BUILD_TYPE=Debug

You can install your build system-wide:

sudo make install

The default install location is /usr/local, i.e. the data files will be written to /usr/local/share/games/supertuxkart, the executable will be copied to /usr/local/bin. To change the default installation location, specify CMAKE_INSTALL_PREFIX when running cmake, e.g.: cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk

Building SuperTuxKart on Windows

To Build SuperTuxKart on Windows follow these instructions:

  1. Download and install Visual Studio from here: Visual Studio - Download. The free Visual Studio Community edition works fine. Remember to select "Desktop development with C++" in the installer.

  2. If you want the stable version, download the SuperTuxKart source package from the latest stable version SuperTuxKart on GitHub and unpack it.

  3. If you want the development version, you will need a Git client and a SVN client. More information can be found here: SuperTuxKart.net - Source Control. Open your file browser and find somewhere you want to put the development version of SuperTuxKart. For example in C:\Users<Your Username> as the Git and SVN clients will have write permissions there, and you should create its own directory, for example SuperTuxKart-dev. Enter that directory, and create a directory inside called stk-assets, and enter it. If you installed TortoiseSVN, right-click, select TortoiseSVN -> Checkout... and paste the corresponding URL found in SuperTuxKart.net - Source Control. While it is downloading the game assets, go back to your file browser and one level up. Right-click again somewhere empty and select "Git clone..." and paste the corresponding link found in SuperTuxKart.net - Source Control. Note: Both stk-code and stk-assets must be in the same directory, otherwise the build will likely fail!

  4. If you got the stable version, download the Windows dependencies package from SuperTuxKart on GitHub - Dependencies Releases, find the stk-code version there and download the dependencies(arch).zip as needed and unpack the archive into the stk-code directory.

  5. If you got the development version go to SuperTuxKart-dev in your file browser, then visit SuperTuxKart on GitHub - Dependencies latest preview release and unpack the archive into the stk-code directory. Download i686 if you use Win32 generator of MSVC, x86_64 for x64, armv7 for ARM and aarch64 for ARM64.

  6. Download CMake from here: CMake - download page, install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your stk-code directory in the 'Where is the source code' field, and point 'Where to build the binaries' to a new directory called build or bld inside the stk-code directory.

  7. Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press Yes. CMake will then ask you about your version of Visual Studio.

    Confirm your selection; Please look at the table below to avoid confusion between version numbers and releases of Visual Studio; CMake will begin creating the required files for the build in the directory. If you want to do a 64-bit build, select the version of Visual Studio you installed with "Win64" appended. Press 'Generate' button.

  8. Navigate to your build directory and open the SuperTuxKart.sln file; Visual Studio will now load the solution.

  9. In the 'Solution Explorer', right click on the supertuxkart project and select "Set as StartUp project".

  10. Open the 'Build' menu and select 'Build Solution'; or, press the default keyboard shortcut: CTRL + SHIFT + B to build the solution.

Note: To avoid confusion between releases and versions, refer to this table:

Visual Studio Release Version
Visual Studio 2019 16
Visual Studio 2017 15
Visual Studio 2015 14
Visual Studio 2013 13

Building SuperTuxKart on Windows (from PowerShell/Command line)

  1. Download and install Visual Studio from here: Visual Studio - Download, the free Visual Studio Community edition works fine.

  2. Download a source package from either SuperTuxKart on GitHub or SuperTuxKart.net - Source Control NOTE: the stk-code and stk-assets directories must be in the same directory, stk-assets is not needed if you download the full source tarball (SuperTuxKart-version-src.tar.xz).

  3. Download the Windows dependencies package from SuperTuxKart on GitHub - Dependencies latest preview release and unpack the archive into the stk-code directory. Download i686 if you use Win32 generator of MSVC, x86_64 for x64, armv7 for ARM and aarch64 for ARM64.

  4. Download CMake from here: CMake - download page; and install it. Navigate to the stk-code directory; and create an directory called "build":

    mkdir build
    cd build
  5. Once inside the build directory; run CMake to start the compilation process:

    cmake ..
  6. Now that CMake finished configuring and creating the necessary files for the build, run the build command in the same directory:

    msbuild.exe SuperTuxKart.sln

SuperTuxKart can now be run as bin\Debug\supertuxkart.exe or bin\Release\supertuxkart.exe

Building SuperTuxKart on Windows using LLVM MinGW

  1. Get the LLVM Mingw archive here, get the *-msvcrt-i686.zip or *-msvcrt-x86_64.zip depending on whether you have an Intel / AMD 32 or 64-bit Windows. If you are using ARM64 Windows get the *-msvcrt-i686.zip should be fine (untested). After downloading extract it as C:\llvm-mingw so C:\llvm-mingw contains bin, include, lib, etc.
  2. Get Ninja here, download the ninja-win.zip and extract the ninja.exe from the archive to C:\llvm-mingw. If you are not using Intel / AMD 64-bit Windows use this link and extract mingw32\bin\ninja.exe inside the tar.zst.
  3. Download a source package from either SuperTuxKart on GitHub or SuperTuxKart.net - Source Control NOTE: the stk-code and stk-assets directories must be in the same directory, stk-assets is not needed if you download the full source tarball (SuperTuxKart-version-src.tar.xz). Also make sure they lie within the C drive.
  4. Download the Windows dependencies package from SuperTuxKart on GitHub - Dependencies latest preview release and unpack the archive into the stk-code directory. Download i686 if you compile for Intel / AMD 32-bit, x86_64 for Intel / AMD 64-bit, armv7 for ARM 32-bit and aarch64 for ARM 64-bit version of Windows.
  5. Download CMake from here: CMake - download page, install it; once CMake is installed, double click on the CMake icon on your desktop, and point it towards your stk-code directory in the 'Where is the source code' field, and point 'Where to build the binaries' to a new directory called build inside the stk-code directory.
  6. Press the Add Entry button and add the values below:
  • Name: LLVM_ARCH Type: STRING Value: i686, x86_64, armv7 or aarch64
  • Name: LLVM_PREFIX Type: STRING Value: C:/llvm-mingw
  • Name: CMAKE_MAKE_PROGRAM Type: STRING Value: C:/llvm-mingw/ninja.exe
  • Name: USE_WIIUSE Type: BOOL Value: Empty (unchecked)
  1. Press 'Configure'; CMake will ask you if it is OK to create the aforementioned directory, press Yes. Choose Ninja from Specify the generator for this project, choose Specify toolchain file for cross-compiling then press Next. Specify the toolchain file which is located in stk-code\cmake\Toolchain-llvm-mingw.cmake and press Finish. If no error appears then press 'Generate'
  2. Once inside the build directory using command line cmd.exe or PowerShell:
    C:\llvm-mingw\ninja.exe

SuperTuxKart can now be run as bin\supertuxkart.exe.

Building SuperTuxKart on macOS

Getting Started

Install the developer tools, either from the OS X Install DVD or from Apple's website.

Download dependencies-macosx.tar.xz from Assets section here and extract it inside stk-code directory, use preview version for git stk-code.

Build STK

cd /path/to/stk-code
mkdir cmake_build
cd cmake_build
cmake .. -DCMAKE_FIND_ROOT_PATH=$(pwd)/../dependencies-macosx -DUSE_CRYPTO_OPENSSL=FALSE
make

Add -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9 for 10.9 compatibility.

(Optional) packaging for distribution

By default, the executable that is produced is not ready for distribution. Install https://github.com/auriamg/macdylibbundler and run:

dylibbundler -od -b -x ./bin/SuperTuxKart.app/Contents/MacOS/supertuxkart -d ./bin/SuperTuxKart.app/Contents/libs/ -p @executable_path/../libs/ -s ../dependencies-macosx/lib

Add -ns to disable ad-hoc codesigning

Afterwards, copy the contents of stk-assets into /SuperTuxKart.app/Contents/Resources/data.