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Plugin.cs
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Plugin.cs
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using BepInEx;
using BepInEx.Logging;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using System.IO;
using DiskCardGame;
using HarmonyLib;
using UnityEngine;
using APIPlugin;
namespace SigilADay
{
[BepInPlugin(PluginGuid, PluginName, PluginVersion)]
[BepInDependency("cyantist.inscryption.api", BepInDependency.DependencyFlags.HardDependency)]
public partial class Plugin : BaseUnityPlugin
{
private const string PluginGuid = "cyantist.inscryption.sigiladay";
private const string PluginName = "SigilADay";
private const string PluginVersion = "1.5.0.0";
internal static ManualLogSource Log;
private void Awake()
{
Logger.LogInfo($"Loaded {PluginName}!");
Plugin.Log = base.Logger;
AddBloodGuzzler();
AddLeech();
AddRegen1();
AddRegen2();
AddRegen3();
AddRegenFull();
AddPoisonous();
AddThickShell();
AddBonePicker();
AddNutritious();
AddTransient();
//AddSilence();
ChangeRingworm();
}
private void ChangeRingworm(){
List<Ability> abilities = new List<Ability> {Poisonous.ability};
new CustomCard("RingWorm") {abilities=abilities};
}
}
}