#include <Windows.h> #include <stdio.h> #include <tchar.h> #include <iostream> #include <conio.h> #include "FastNoiseSIMD_JNI.h" using namespace std; // For debug only, don't include in release int _tmain(int argc, _TCHAR* argv[]) { auto p = Java_org_schema_game_server_controller_world_factory_planet_FastNoiseSIMD_NewFastNoiseSIMD(nullptr, nullptr, 1234); Java_org_schema_game_server_controller_world_factory_planet_FastNoiseSIMD_NativeSetFrequency(nullptr, nullptr,p, 0.0008f); Java_org_schema_game_server_controller_world_factory_planet_FastNoiseSIMD_NativeSetSeed(nullptr, nullptr, p, 69); cout << Java_org_schema_game_server_controller_world_factory_planet_FastNoiseSIMD_NativeGetSeed(nullptr, nullptr, p) << endl; cout << "Press any key to exit" << endl; _getch(); }