diff --git a/Readme.md b/Readme.md index 4907654..ca4d927 100644 --- a/Readme.md +++ b/Readme.md @@ -112,7 +112,7 @@ val green = Color3f(0.0f, 1.0f, 0.0f) // RGB #00FF00 val transparentBlue = Color4f(0.0f, 0.0f, 1.0f, 0.5f) // RGBA #0000FF88 ``` -Values outside the range are allowed. +Values outside the (0.0, 1.0) range are allowed. ## Using with LWJGL @@ -126,14 +126,14 @@ int location = GL20.glGetUniformLocation(program, "light_position"); GL20.glUniform3f(location, lightPosition.x(), lightPosition.y(), lightPosition.z()); ``` -An LWJGL project using VecMatLib is [Gamma Engine](https://github.com/Gamma-Engine), a general purpose graphics engine written in Java. +An LWJGL project using VecMatLib is [LWJRE](https://github.com/LWJRE), a general purpose rendering engine written in Java. ## Add VecMatLib to your project ### sbt ``` -libraryDependencies += "io.github.hexagonnico" % "vecmatlib" % "2.0" +libraryDependencies += "io.github.hexagonnico" % "vecmatlib" % "2.1" ``` ### Maven @@ -142,14 +142,14 @@ libraryDependencies += "io.github.hexagonnico" % "vecmatlib" % "2.0" io.github.hexagonnico vecmatlib - 2.0 + 2.1 ``` ### Gradle ```groovy -implementation 'io.github.hexagonnico:vecmatlib:2.0' +implementation 'io.github.hexagonnico:vecmatlib:2.1' ``` ## Contributing diff --git a/build.sbt b/build.sbt index 7b3bb0d..61748f0 100644 --- a/build.sbt +++ b/build.sbt @@ -1,4 +1,4 @@ -ThisBuild / version := "2.0" +ThisBuild / version := "2.1" ThisBuild / scalaVersion := "2.13.10"