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How to use for Godot 4.0? #4
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Hey there. Since when I started the development and yesterday's release some things changed in godots codebase. I need to update the project to the newest godot version and fix the stuff that broke then it will be usable again. |
any eta on that? I think I may look into this as well. |
Actually, what's weird is that this github version works fine in godot 4.0. The version supplied from the asset tab doesn't work as expected. |
Looks like the GitHub repo run as project itself works because project.godot was setup correctly with autoload and audio. If you apply README > How to use, it should work too with the Asset Library version (where you only need to import the addons folder). You don't need to create a new audio layout from scratch, though, you can set the Project Settings > Audio > Buses > Default Bus Layout to res://addons/EasyMenus/default_bus_layout.tres Or you can copy said layout and customize it further. In fact, I think README > How to use should mention the existence of default_bus_layout.tres for even quicker bootstrapping. |
How do I use this for Godot 4.0?
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