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How to use for Godot 4.0? #4

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Shadowblitz16 opened this issue Mar 2, 2023 · 4 comments
Open

How to use for Godot 4.0? #4

Shadowblitz16 opened this issue Mar 2, 2023 · 4 comments

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@Shadowblitz16
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How do I use this for Godot 4.0?

@SavoVuksan
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Hey there. Since when I started the development and yesterday's release some things changed in godots codebase. I need to update the project to the newest godot version and fix the stuff that broke then it will be usable again.

@Starkium
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Hey there. Since when I started the development and yesterday's release some things changed in godots codebase. I need to update the project to the newest godot version and fix the stuff that broke then it will be usable again.

any eta on that? I think I may look into this as well.

@Starkium
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Actually, what's weird is that this github version works fine in godot 4.0. The version supplied from the asset tab doesn't work as expected.

@hsandt
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hsandt commented Apr 26, 2023

Looks like the GitHub repo run as project itself works because project.godot was setup correctly with autoload and audio.

If you apply README > How to use, it should work too with the Asset Library version (where you only need to import the addons folder).

You don't need to create a new audio layout from scratch, though, you can set the Project Settings > Audio > Buses > Default Bus Layout to res://addons/EasyMenus/default_bus_layout.tres

Or you can copy said layout and customize it further. In fact, I think README > How to use should mention the existence of default_bus_layout.tres for even quicker bootstrapping.

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