Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Separate chassis and animate wheel spin #5

Open
1 of 3 tasks
Tracked by #10
Abbondanzo opened this issue May 13, 2019 · 0 comments
Open
1 of 3 tasks
Tracked by #10

Separate chassis and animate wheel spin #5

Abbondanzo opened this issue May 13, 2019 · 0 comments
Assignees
Labels
enhancement New feature or request help wanted Extra attention is needed

Comments

@Abbondanzo
Copy link
Member

Abbondanzo commented May 13, 2019

This requires removing the wheels from the chassis body. Some of our older models had these two pieces separated, but it might help to rip the models from the game again. Ninja Ripper is an excellent resource for extracting these models, and it's how I pulled (part of) the field asset from the game.

  • Use different models for the body/chassis and the wheels
  • Use replay data to determine velocity and calculate how much spin is required each frame
  • Build out QuaternionKeyframe track to add spin for the wheels
@Abbondanzo Abbondanzo self-assigned this May 13, 2019
@Abbondanzo Abbondanzo added enhancement New feature or request help wanted Extra attention is needed labels May 13, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

1 participant