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This requires removing the wheels from the chassis body. Some of our older models had these two pieces separated, but it might help to rip the models from the game again. Ninja Ripper is an excellent resource for extracting these models, and it's how I pulled (part of) the field asset from the game.
Use different models for the body/chassis and the wheels
Use replay data to determine velocity and calculate how much spin is required each frame
Build out QuaternionKeyframe track to add spin for the wheels
The text was updated successfully, but these errors were encountered:
This requires removing the wheels from the chassis body. Some of our older models had these two pieces separated, but it might help to rip the models from the game again. Ninja Ripper is an excellent resource for extracting these models, and it's how I pulled (part of) the field asset from the game.
The text was updated successfully, but these errors were encountered: