From 86691d325be41f0662edbb2982b75e5ecbb6b1e7 Mon Sep 17 00:00:00 2001 From: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com> Date: Wed, 5 Feb 2025 17:52:35 -0800 Subject: [PATCH] GPU: Remove stencil bit from sampler aspect mask on Vulkan (#12196) --- src/gpu/vulkan/SDL_gpu_vulkan.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/vulkan/SDL_gpu_vulkan.c b/src/gpu/vulkan/SDL_gpu_vulkan.c index eedbaedc3f6ae..bad67db0431c6 100644 --- a/src/gpu/vulkan/SDL_gpu_vulkan.c +++ b/src/gpu/vulkan/SDL_gpu_vulkan.c @@ -5689,7 +5689,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture( imageViewCreateInfo.image = texture->image; imageViewCreateInfo.format = SDLToVK_TextureFormat[createinfo->format]; imageViewCreateInfo.components = texture->swizzle; - imageViewCreateInfo.subresourceRange.aspectMask = texture->aspectFlags; + imageViewCreateInfo.subresourceRange.aspectMask = texture->aspectFlags & ~VK_IMAGE_ASPECT_STENCIL_BIT; // Can't sample stencil values imageViewCreateInfo.subresourceRange.baseMipLevel = 0; imageViewCreateInfo.subresourceRange.levelCount = createinfo->num_levels; imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;