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setup_vkd3d_proton.sh
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setup_vkd3d_proton.sh
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#!/usr/bin/env bash
# default directories
vkd3d_lib32=${vkd3d_lib32:-"x86"}
vkd3d_lib64=${vkd3d_lib64:-"x64"}
# figure out where we are
basedir=$(dirname "$(readlink -f "$0")")
# figure out which action to perform
action="$1"
case "$action" in
install)
;;
uninstall)
;;
*)
echo "Unrecognized action: $action"
echo "Usage: $0 [install|uninstall] [--symlink]"
exit 1
esac
# process arguments
shift
file_cmd="cp -v"
while (($# > 0)); do
case "$1" in
"--symlink")
file_cmd="ln -s -v"
;;
esac
shift
done
# check wine prefix before invoking wine, so that we
# don't accidentally create one if the user screws up
if [ -n "$WINEPREFIX" ] && ! [ -f "$WINEPREFIX/system.reg" ]; then
echo "$WINEPREFIX:"' Not a valid wine prefix.' >&2
exit 1
fi
# find wine executable
export WINEDEBUG=-all
# disable mscoree and mshtml to avoid downloading
# wine gecko and mono
export WINEDLLOVERRIDES="mscoree,mshtml="
wine="wine"
wine64="wine64"
wineboot="wineboot"
# $PATH is the way for user to control where wine is located (including custom Wine versions).
# Pure 64-bit Wine (non Wow64) requries skipping 32-bit steps.
# In such case, wine64 and winebooot will be present, but wine binary will be missing,
# however it can be present in other PATHs, so it shouldn't be used, to avoid versions mixing.
wine_path=$(dirname "$(which $wineboot)")
wow64=true
if ! [ -f "$wine_path/$wine" ]; then
wine=$wine64
wow64=false
fi
# resolve 32-bit and 64-bit system32 path
winever=$($wine --version | grep wine)
if [ -z "$winever" ]; then
echo "$wine: Not a wine executable. Check your $wine." >&2
exit 1
fi
# ensure wine placeholder dlls are recreated
# if they are missing
$wineboot -u
win64_sys_path=$($wine64 winepath -u 'C:\windows\system32' 2> /dev/null)
win64_sys_path="${win64_sys_path/$'\r'/}"
if $wow64; then
win32_sys_path=$($wine winepath -u 'C:\windows\system32' 2> /dev/null)
win32_sys_path="${win32_sys_path/$'\r'/}"
fi
if [ -z "$win32_sys_path" ] && [ -z "$win64_sys_path" ]; then
echo 'Failed to resolve C:\windows\system32.' >&2
exit 1
fi
# create native dll override
overrideDll() {
if ! $wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "$1" /d native /f >/dev/null 2>&1
then
echo -e "Failed to add override for $1"
exit 1
fi
}
# remove dll override
restoreDll() {
if ! $wine reg delete 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v "$1" /f > /dev/null 2>&1
then
echo "Failed to remove override for $1"
fi
}
# copy or link vkd3d dll, back up original file
installFile() {
dstfile="${1}/${3}.dll"
srcfile="${basedir}/${2}/${3}.dll"
if ! [ -f "${srcfile}" ]; then
echo "${srcfile}: File not found. Skipping." >&2
return 1
fi
if [ -n "$1" ]; then
if [ -f "${dstfile}" ] || [ -h "${dstfile}" ]; then
if ! [ -f "${dstfile}.old" ]; then
mv -v "${dstfile}" "${dstfile}.old"
else
rm -v "${dstfile}"
fi
else
touch "${dstfile}.old_none"
fi
$file_cmd "${srcfile}" "${dstfile}"
fi
return 0
}
# remove vkd3d dll, restore original file
uninstallFile() {
dstfile="${1}/${3}.dll"
srcfile="${basedir}/${2}/${3}.dll"
if ! [ -f "${srcfile}" ]; then
echo "${srcfile}: File not found. Skipping." >&2
return 1
fi
if ! [ -f "${dstfile}" ] && ! [ -h "${dstfile}" ]; then
echo "${dstfile}: File not found. Skipping." >&2
return 1
fi
if [ -f "${dstfile}.old" ]; then
rm -v "${dstfile}"
mv -v "${dstfile}.old" "${dstfile}"
return 0
elif [ -f "${dstfile}.old_none" ]; then
rm -v "${dstfile}.old_none"
rm -v "${dstfile}"
return 0
else
return 1
fi
}
install() {
installFile "$win64_sys_path" "$vkd3d_lib64" "$1"
inst64_ret="$?"
inst32_ret=-1
if $wow64; then
installFile "$win32_sys_path" "$vkd3d_lib32" "$1"
inst32_ret="$?"
fi
if (( (inst32_ret == 0) || (inst64_ret == 0) )); then
overrideDll "$1"
fi
}
uninstall() {
uninstallFile "$win64_sys_path" "$vkd3d_lib64" "$1"
uninst64_ret="$?"
uninst32_ret=-1
if $wow64; then
uninstallFile "$win32_sys_path" "$vkd3d_lib32" "$1"
uninst32_ret="$?"
fi
if (( (uninst32_ret == 0) || (uninst64_ret == 0) )); then
restoreDll "$1"
fi
}
$action d3d12
$action d3d12core