-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBoard.h
72 lines (67 loc) · 1.43 KB
/
Board.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
#pragma once
#include "SFML/Graphics.hpp"
#include "SFML/Window.hpp"
#include "SFML/System.hpp"
#include <vector>
#include <iostream>
#include <string>
#include <map>
#include <fstream>
#include "TextureManager.h"
#include "Tile.h"
#include "Reset.h"
#include "TestBoard.h"
#include "Debug.h"
#include "Numbers.h"
#include <random>
using namespace std;
class Board {
private:
Tile tileArray[25][16];
Reset resetButton;
TestBoard test1;
TestBoard test2;
TestBoard test3;
Debug debug;
Numbers digits;
sf::RenderWindow* window;
char testArray[25][16];
bool mineClicked;
bool success;
bool clickDebug;
bool resetClicked;
bool mouseClickTest1;
bool mouseClickTest2;
bool mouseClickTest3;
int debugToggle;
int numberOfFlags;
int numberOfMines;
vector<sf::Vector2i> mineLocations;
int score;
public:
Board(sf::RenderWindow* win);
void Initialize();
void Update();
void CreateTiles();
void PlaceMines();
void DrawTiles();
void RevealMines();
bool CheckDuplicateMine(int x, int y);
void ClearBoard();
void ConnectTiles();
void SetNumbers();
void flagCounter();
void CheckLeftClick(int x, int y);
void TileClick(int x, int y);
void LoseGame();
void DebugClick();
void ResetClick();
void PlaceFlag(int x, int y);
void HideFlags();
void CheckWin();
void WinGame();
void LoadTestFile(int x);
void PlaceTestMines();
void ClearMines();
void DrawAllFlags();
};