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Using Cameras with GameStates #240

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mdiebolt opened this issue May 23, 2012 · 2 comments
Closed

Using Cameras with GameStates #240

mdiebolt opened this issue May 23, 2012 · 2 comments

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@mdiebolt
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It is still harder to get started with the camera than I would like.

A gotcha I ran into today was that each game state has a different camera, and the tilemap created a new game state, clearing out the camera I expected to exist.

Also, the t90 following value needs to be updated to work with the new update step changes.

@STRd6
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STRd6 commented May 24, 2012

I think having separate cameras for game states is correct. The real issue may be that GameStates are still too difficult to work with.

@STRd6
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STRd6 commented Apr 20, 2013

Migrated to PixieEngine/PixieDust#15

@STRd6 STRd6 closed this as completed Apr 20, 2013
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