You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot 3.4
iOS 15.2
MacOS 12.0.1
Neither flat nor extruded
WARNING: Could not find vertex shader attribute 'bone_weights' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'instance_xform_row_1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'bone_transform_row_1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'tangent_attrib' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'normal_attrib' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'bone_ids' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'uv2_attrib' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'bone_transform_row_2' to match BindAttributeLocation request.
ERROR: Implementation limit of 32 varying components exceeded. Unable to allocate 'specular_interp'.
ERROR: Input of fragment shader 'vertex_interp' not written by vertex shader
ERROR: Input of fragment shader 'm_ViewtoUV' not written by vertex shader
ERROR: Input of fragment shader 'm_normalMatrix' not written by vertex shader
at: _display_error_with_code (drivers/gles2/shader_gles2.cpp:126) - SceneShaderGLES2: Program linking failed:
WARNING: Could not find vertex shader attribute 'bone_transform_row_0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'instance_xform_row_2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'instance_color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'instance_custom_data' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'color_attrib' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'instance_xform_row_0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'bone_weights' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'instance_xform_row_1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'bone_transform_row_1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'tangent_attrib' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'normal_attrib' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'bone_ids' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'uv2_attrib' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'bone_transform_row_2' to match BindAttributeLocation request.
ERROR: Implementation limit of 32 varying components exceeded. Unable to allocate 'specular_interp'.
ERROR: Input of fragment shader 'vertex_interp' not written by vertex shader
ERROR: Input of fragment shader 'm_ViewtoUV' not written by vertex shader
ERROR: Input of fragment shader 'm_normalMatrix' not written by vertex shader
2021-12-13 20:56:07.755524-0800 beads_lounge[529:39434] ERROR: Method failed. Returning: nullptr
2021-12-13 20:56:07.755554-0800 beads_lounge[529:39434] at: get_current_version (drivers/gles2/shader_gles2.cpp:422) - Method failed. Returning: nullptr
ERROR: Method failed. Returning: nullptr
at: get_current_version (drivers/gles2/shader_gles2.cpp:422) - Method failed. Returning: nullptr
2021-12-13 20:56:07.755578-0800 beads_lounge[529:39434] ERROR: Condition "!version" is true. Returned: false
2021-12-13 20:56:07.755594-0800 beads_lounge[529:39434] at: bind (drivers/gles2/shader_gles2.cpp:87) - Condition "!version" is true. Returned: false
ERROR: Condition "!version" is true. Returned: false
at: bind (drivers/gles2/shader_gles2.cpp:87) - Condition "!version" is true. Returned: false
2021-12-13 20:56:07.755612-0800 beads_lounge[529:39434] ERROR: Condition "!version" is true. Returned: -1
2021-12-13 20:56:07.755626-0800 beads_lounge[529:39434] at: _get_uniform (drivers/gles2/shader_gles2.h:258) - Condition "!version" is true. Returned: -1
ERROR: Condition "!version" is true. Returned: -1
at: _get_uniform (drivers/gles2/shader_gles2.h:258) - Condition "!version" is true. Returned: -1
2021-12-13 20:56:07.755647-0800 beads_lounge[529:39434] ERROR: Condition "!version" is true. Returned: -1
2021-12-13 20:56:07.755660-0800 beads_lounge[529:39434] at: _get_uniform (drivers/gles2/shader_gles2.h:258) - Condition "!version" is true. Returned: -1
ERROR: Condition "!version" is true. Returned: -1
at: _get_uniform (drivers/gles2/shader_gles2.h:258) - Condition "!version" is true. Returned: -1
adding xcode output if it can help
The text was updated successfully, but these errors were encountered:
Godot 3.4
iOS 15.2
MacOS 12.0.1
Neither flat nor extruded
adding xcode output if it can help
The text was updated successfully, but these errors were encountered: