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stackUsingLL.cpp
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#include <iostream>
using namespace std;
class Node {
public:
int data;
Node *next;
Node(int data) {
this->data = data;
next = NULL;
}
};
class Stack {
Node *head;
int size; // number of elements prsent in stack
public :
Stack() {
head=NULL;
size=0;
}
int getSize() {
return size;
}
bool isEmpty() {
return head==NULL;
}
void push(int element) {
Node *newNode=new Node (element);
if(head==NULL)
head=newNode;
else{
newNode->next=head;
head=newNode;
}
size++;
}
int pop() {
// Return 0 if stack is empty. Don't display any other message
if(isEmpty())
return -1;
else{
int ans=head->data;
Node *temp=head;
head=head->next;
delete temp;
size--;
return ans;
}
}
int top() {
// Return 0 if stack is empty. Don't display any other message
if(isEmpty())
return -1;
else
return head->data;
}
};
int main() {
Stack st;
int q;
cin >> q;
while (q--) {
int choice, input;
cin >> choice;
switch (choice) {
case 1:
cin >> input;
st.push(input);
break;
case 2:
cout << st.pop() << "\n";
break;
case 3:
cout << st.top() << "\n";
break;
case 4:
cout << st.getSize() << "\n";
break;
default:
cout << ((st.isEmpty()) ? "true\n" : "false\n");
break;
}
}
}