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Is there any way to prevent click events on ImGui from falling into SFML? #24
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To my knowledge, there's no way of doing this automatically. You could potentially use |
Yep, that's what I wanted to propose. To do so automatically would mean that I'd have to modify SFML's event queue which is not possible because of SFML's interface. |
I recently solved this issue in my game by checking For example:
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More info: From ImGui:
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As the title, do ImGui or SFML have this function? Or I need to implement that by my self?
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