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android example crashes on launch: "dlopen failed: cannot locate symbol __cxa_pure_virtual" #563
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@nikita-skobov I've also run into this issue, also on a Pixel 4a. I also tried a bunch of different things over a couple of days (including manually linking the missing C++ runtime symbols from In the end I've chosen to use AAudio directly instead of using cpal+Oboe when building for Android. |
Could you refer me to a minimal example? I tried AAudio as well but I've must have done it wrong because I couldn't get it to work. |
I can't point you to an example as I'm working on a private project, but I can say that I found it quite straight-forward using @endragor's AAudio bindings.
let buffer = unsafe {
std::slice::from_raw_parts_mut(
buffer.as_ptr() as *mut f32,
frames as usize * CHANNEL_COUNT,
)
};
This is my first time looking at AAudio so I might have misunderstood something here, but it seems to be working pretty well so far. |
Hi, I saw this same error when using jni-rs (so nothing to do with cpal, sorry, I found this issue through google). In my lib.rs I had some JNI method implementations (e.g. I found that when I deleted my C functions from lib.rs (I didn't need them anyway, just a relic from some testing I was doing) this error went away. FWIW my rust library depends on oboe-rs, so I'm in the same ballpark as you two. I'm not using CPAL because I only found out about it today. Edit: scratch that, it's started showing this error again and I've just added more JNI functions... Edit edit: it looks like the C functions were a red herring. When I switched between building with debug to building with release mode, it seemed to resolve the issue. I must have tried two things at once - not very scientific of me. Edit edit edit: I'm not even sure it's release mode as it seems to come and go completely randomly. It might be going wrong when I build with this plugin but not when I build via command line, but I'm not 100% sure. Last edit: seems just random whether it decides to fail. I can make any change to the code and next time it might work or might fail. |
This can be solved by enabling the shared-stdcxx feature for oboe
Then I also had to copy libc++_shared.so into my jniLibs directory (there's likely a way to automate this...) |
My device:
Steps to reproduce:
First I tried:
Then I install the android.apk to my phone, and run it, and it crashes immediately. Looking at the logcat:
Click to expand
I looked up the issue with
__cxz_pure_virtual
and some people said you could just stub it out with:So I tried putting that in
examples/android.rs
and rebuilding, and then I get:With the __cxa_pure_virtual stub
Click to expand
So a similar error, but this time it cant find some other function.
I also found @katyo oboe-rs project, and I see they have oboe-demo.apk in their releases, so I thought I should try running an apk that someone else built (maybe my error was coming from me building it wrong somehow), so I ran that oboe-demo.apk and this time I see:
From the oboe-demo example
Click to expand
So in the oboe-demo, it actually didnt 'crash' right away. it kept running, but it wasnt doing anything. it was just producing this error over and over, and once again the issue is
dlopen failed: cannot locate symbol "__cxa_pure_virtual"
Conclusion
Is this an issue with android 11 not having stdc++ or something like that? i think i saw someone comment something like that before.
I debugged this for a few hours today and tried a bunch of different forks and hacks and I couldn't figure it out, so hoping someone with more knowledge about android audio could help me out.
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