This is the course material for my Udemy course, Ren'Py Minigames 101. Even if you aren't taking the course, I hope you will find the content helpful! Check out my YouTube promotional video or the free previews on Udemy to learn more. You can also find the material on itch.io.
We will build from scratch a Rhythm Game. This is adapted from my open-source Rhythm Game Engine on GitHub.
Some experience with Ren'Py, Python, and programming is strongly recommended. This course assumes Python knowledge including data structures (list, dictionaries), functions, and classes (Object-Oriented Programming).
If you need to brush up on your Python skills, check out my tailored Python for Ren'Py course on Udemy.
Are you interested in game development and want to create engaging 2D minigames? Are you a Ren'Py developer looking to implement minigames in your projects? This is the course for you.
This course, Ren'Py Minigames 101, covers all the fundamentals you need to build your own minigame in Ren'Py.
The example project that we will work through is a Rhythm Game.
In each lecture, we will make incremental changes to our code, and, at the end of every lecture, we will have a runnable Ren'Py project that shows tangible progress towards the final completed project.
Some topics that we will cover:
- Ren'Py Screens
- Ren'Py Creator-Defined Displayables
- Rendering the game view
- Implementing player controls with PyGame
- Timing the music notes to any song with Python packages like Aubio and Librosa
- Enhancing player experience with a Heads-Up Display (HUD) and other visual cues
- Designing bonus features for the Rhythm Game
By the end of this course, you will:
- Have implemented a rhythm game from scratch
- Be able to build bonus features for the rhythm game if you wish
- Have the skills to build your own minigame in Ren'Py and Python
Join me in this course to level up your programming and game development skills and develop a minigame for your next Ren'Py project!