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Thinking in differents ways to manage the user interaction with Unity and the google cardboard library, I ended up by choosing that the best solution, or at least one that don't hurt you neck, is show a radial menu with the diferent actions that the user can make to the brain model:
Zoom In/Out
Select/Focus
Show/Make invisible
Undo/Reset
The user is going to push down the cardboard trigger, this is gonna show a radial menu around the user gaze so it can select an action without turning around alot, some actions will need the user to release the trigger to "Enter".
The text was updated successfully, but these errors were encountered:
Thinking in differents ways to manage the user interaction with Unity and the google cardboard library, I ended up by choosing that the best solution, or at least one that don't hurt you neck, is show a radial menu with the diferent actions that the user can make to the brain model:
The user is going to push down the cardboard trigger, this is gonna show a radial menu around the user gaze so it can select an action without turning around alot, some actions will need the user to release the trigger to "Enter".
The text was updated successfully, but these errors were encountered: