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rsflipflop.lua
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rsflipflop.lua
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rsflipflop = class("rsflipflop")
function rsflipflop:init(x, y, r)
self.x = x
self.y = y
self.cox = x
self.coy = y
self.visible = false
self.r = {unpack(r)}
table.remove(self.r, 1)
table.remove(self.r, 1)
--VISIBLE
if #self.r > 0 and self.r[1] ~= "link" then
self.visible = (self.r[1] == "true")
table.remove(self.r, 1)
end
self.outtable = {}
self.output = false
end
function rsflipflop:link()
while #self.r > 3 do
for j, w in pairs(outputs) do
for i, v in pairs(objects[w]) do
if tonumber(self.r[3]) == v.cox and tonumber(self.r[4]) == v.coy then
v:addoutput(self, self.r[2])
end
end
end
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
table.remove(self.r, 1)
end
end
function rsflipflop:addoutput(a, t)
table.insert(self.outtable, {a, t})
end
function rsflipflop:draw()
if self.visible then
love.graphics.setColor(1, 1, 1)
love.graphics.draw(rsflipflopimg, math.floor((self.x-1-xscroll)*16*scale), ((self.y-yscroll-1)*16-8)*scale, 0, scale, scale)
end
end
function rsflipflop:out(t)
for i = 1, #self.outtable do
if self.outtable[i][1].input then
self.outtable[i][1]:input(t, self.outtable[i][2])
end
end
end
function rsflipflop:input(t, input)
if input == "set" then
if (t == "on" or t == "toggle") and not self.output then
self.output = true
self:out("on")
end
elseif input == "reset" then
if (t == "on" or t == "toggle") and self.output then
self.output = false
self:out("off")
end
end
end