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Root motion not retargeted #118

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QuarkAgency opened this issue Jul 30, 2024 · 1 comment
Open

Root motion not retargeted #118

QuarkAgency opened this issue Jul 30, 2024 · 1 comment

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@QuarkAgency
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In some skeleton like UE5, the root is not defined as a bone this is the armature itself.

The root motion should be transferred it isn ot the case between armature transform.

image

@QuarkAgency
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I put here additional screens. Here the source rig doesn't contains any root bone but the root motion is embedded in the armature itself :

image

Issue is when I retarget, this root motion information is transfered to the first bone in hierarchy (spine in my case) but it would better to create a channel for the armature and insert the root motion here. (at least optionnaly)

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