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Hey @weareedt , apologies for the long delay but I've finally had some time to take a look at this now that I'm between projects. I discovered that Unity's confusing naming schemes caused me to pick MaterialEditor.DefaultShaderProperty() as opposed to MaterialEditor.ShaderProperty() when rendering the "final" property to the Inspector. The former doesn't work with Booleans apparently, so I just swapped it out.
The issue is now fixed in the latest release named 1.3.0 so feel free to check it out and thanks again for reporting this!
When using the boolean node the checkbox will become a float.
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