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zh.json
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{
/*********
** Generic translations
*********/
// date names
"generic.now": "现在",
"generic.tomorrow": "明天",
"generic.yesterday": "昨天",
// generic values
"generic.unknown": "未知",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}%几率{{label}}",
"generic.percent-ratio": "{{percent}}%({{max}}中的{{value}})",
"generic.ratio": "总数{{max}}中的{{value}}",
"generic.range": "{{min}}到{{max}}",
"generic.yes": "是",
"generic.no": "否",
"generic.seconds": "{{count}}秒",
"generic.minutes": "{{count}}分",
"generic.hours": "{{count}}小时",
"generic.days": "{{count}}天",
"generic.in-x-days": "在{{count}}天内",
"generic.x-days-ago": "{{count}}天前",
"generic.price": "{{price}}金",
"generic.price-for-quality": "{{price}}金({{quality}})",
"generic.price-for-stack": "{{count}}个,总共价值{{price}}金",
// types
"type.building": "建筑",
"type.bush": "灌木丛",
"type.fruit-tree": "果树",
"type.map-tile": "地格",
"type.monster": "怪物",
"type.player": "玩家",
"type.tree": "树",
"type.villager": "村民",
"type.other": "其它", // default type
// item qualities
"quality.normal": "普通",
"quality.silver": "银星",
"quality.gold": "金星",
"quality.iridium": "铱星",
// NPC friendship
"friendship-status.friendly": "友好的",
"friendship-status.dating": "交往中",
"friendship-status.engaged": "已订婚",
"friendship-status.married": "已结婚",
"friendship-status.divorced": "已离婚",
"friendship-status.kicked-out": "关系解除",
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "茶水间",
"bundle-area.crafts-room": "工艺室",
"bundle-area.fish-tank": "鱼缸",
"bundle-area.boiler-room": "锅炉房",
"bundle-area.vault": "地下室",
"bundle-area.bulletin-board": "布告栏",
"bundle-area.abandoned-joja-mart": "废弃的乔家超市",
// shop names
"shop.adventure-guild": "探险家公会",
"shop.clint": "克林特",
"shop.marnie": "玛妮",
"shop.pierre": "皮埃尔",
"shop.robin": "罗宾",
"shop.volcano": "火山商店",
"shop.willy": "威利",
// recipe types
"recipe-type.cooking": "烹饪",
"recipe-type.crafting": "制造",
"recipe-type.tailoring": "裁缝",
// NPC descriptions
"data.npc.pet.description": "对你忠心耿耿的宠物。",
"data.npc.horse.description": "对你忠心耿耿的坐骑。",
"data.npc.junimo.description": "来自精神世界的森林精灵。人类对它们知之甚少。",
"data.npc.trash-bear.description": "清理垃圾的友好精灵。",
// item types
"data.type.debris": "残骸",
"data.type.stone": "石头",
"data.type.container": "容器",
// farm items
"data.item.egg-incubator.description": "将蛋孵化成小鸡或小鸭。",
"data.item.broken-branch.name": "碎木枝",
"data.item.broken-branch.description": "一条碎木枝。用斧劈砍之后可以获得木材。",
"data.item.stone.name": "石头",
"data.item.stone.description": "一颗常见的灰色石头。打碎之后可以获得石头。",
"data.item.geode.name": "晶球矿点",
"data.item.geode.description": "打碎之后可以获得晶球。",
"data.item.frozen-geode.name": "冰封晶球矿点",
"data.item.frozen-geode.description": "打碎之后可以获得冰封晶球。",
"data.item.magma-geode.name": "岩浆晶球矿点",
"data.item.magma-geode.description": "打碎之后可以获得岩浆晶球。",
// weeds & crystals
"data.item.weed.name": "杂草",
"data.item.weed.description": "一片常见的杂草,可能含有纤维或混合种子。",
"data.item.fertile-weed.name": "茂盛的杂草",
"data.item.fertile-weed.description": "必定收获种子",
"data.item.ice-crystal.name": "冰晶",
"data.item.ice-crystal.description": "一种普通的冰晶。含有精炼石英的概率很小。",
// mine gems
"data.item.amethyst-node.name": "紫水晶矿点",
"data.item.amethyst-node.description": "打碎之后可以获得紫水晶。",
"data.item.aquamarine-node.name": "海蓝宝石矿点",
"data.item.aquamarine-node.description": "打碎之后可以获得海蓝宝石。",
"data.item.diamond-node.name": "钻石矿点",
"data.item.diamond-node.description": "打碎之后可以获得钻石。",
"data.item.emerald-node.name": "绿宝石矿点",
"data.item.emerald-node.description": "打碎之后可以获得绿宝石。",
"data.item.gem-node.name": "宝石矿点",
"data.item.gem-node.description": "打碎之后可以获得绿宝石、海蓝宝石、红宝石、紫水晶、黄水晶、翡翠或钻石。",
"data.item.jade-node.name": "翡翠矿点",
"data.item.jade-node.description": "打碎之后可以获得翡翠。",
"data.item.mystic-stone.name": "神秘石",
"data.item.mystic-stone.description": "打碎之后可以获得稀有宝石和矿石,包括五彩碎片。",
"data.item.prismatic-node.name": "五彩矿点",
"data.item.prismatic-node.description": "打碎之后可以获得五彩碎片。",
"data.item.ruby-node.name": "红宝石矿点",
"data.item.ruby-node.description": "打碎之后可以获得红宝石。",
"data.item.topaz-node.name": "黄水晶矿点",
"data.item.topaz-node.description": "打碎之后可以获得黄水晶。",
// mine ores
"data.item.cinder-shard-node.name": "火山晶石矿点",
"data.item.cinder-shard-node.description": "打碎之后可以获得火山晶石。",
"data.item.copper-node.name": "铜矿点",
"data.item.copper-node.description": "打碎之后可以获得铜矿石。",
"data.item.gold-node.name": "黄金矿点",
"data.item.gold-node.description": "打碎之后可以获得黄金矿石。",
"data.item.iridium-node.name": "铱矿点",
"data.item.iridium-node.description": "打碎之后可以获得铱矿石。",
"data.item.iron-node.name": "铁矿点",
"data.item.iron-node.description": "打碎之后可以获得铁矿石。",
"data.item.omni-geode-node.name": "万象晶球矿点",
"data.item.omni-geode-node.description": "打碎之后可以获得万象晶球。",
// mine stones
"data.item.colored-stone.name": "各色石头",
"data.item.colored-stone.description": "一颗常见的石头。可能藏有石头、矿石或晶洞。",
"data.item.mine-stone.name": "石头",
"data.item.mine-stone.description": "打碎之后可以获得石头,有几率获得煤炭。",
// other stones
"data.item.clay-stone.name": "粘土石头",
"data.item.clay-stone.description": "打碎之后可以获得粘土。",
"data.item.fossil-stone.name": "化石石头",
"data.item.fossil-stone.description": "打碎之后可以获得化石和骨头。",
// mine containers
"data.item.barrel.name": "桶",
"data.item.barrel.description": "打碎之后可以获得各种物品。",
"data.item.box.name": "箱",
"data.item.box.description": "打碎之后可以获得各种物品。",
// location names
"location.backwoods": "边远森林",
"location.beach": "沙滩",
"location.beach.east-pier": "沙滩(码头东侧)",
"location.bugLand": "突变虫穴",
"location.busStop": "巴士站",
"location.desert": "沙漠",
"location.farm": "农场",
"location.farmCave": "农场洞穴",
"location.farmHouse": "农舍",
"location.forest": "森林",
"location.forest.fish-area-0": "煤矿森林河流",
"location.forest.fish-area-1": "煤矿森林湖泊",
"location.forest.island-tip": "煤矿森林河流(大岛南端)",
"location.mountain": "山区",
"location.railroad": "铁路",
"location.sewer": "下水道",
"location.submarine": "夜市潜艇",
"location.town": "城镇",
"location.town.northmost-bridge": "城镇(北部桥区)",
"location.tunnel": "巴士隧道",
"location.undergroundMine": "矿井",
"location.undergroundMine.level": "矿井层数:{{level}}",
"location.witchSwamp": "女巫的沼泽",
"location.woods": "秘密森林",
"location.caldera": "姜岛火山口",
"location.islandEast": "姜岛东部",
"location.islandNorth": "姜岛北部",
"location.islandSouth": "姜岛南部",
"location.islandSouthEast": "姜岛东南部",
"location.islandSouthEastCave": "姜岛东南部洞穴",
"location.islandWest": "姜岛西部",
"location.islandWest.fish-area-1": "姜岛西部(海洋)",
"location.islandWest.fish-area-2": "姜岛西部(池塘)",
"location.unknown-fish-area": "{{locationName}}(钓鱼区 {{id}})",
/*********
** Animal lookups
*********/
// labels
"animal.love": "友好度",
"animal.happiness": "心情值",
"animal.mood": "今天心情",
"animal.complaints": "问题",
"animal.produce-ready": "动物制品",
"animal.growth": "生长",
"animal.sells-for": "出售",
// values
"animal.complaints.hungry": "昨天没有喂食",
"animal.complaints.left-out": "昨晚被关在外面",
"animal.complaints.new-home": "刚搬到新家",
"animal.complaints.no-heater": "冬天没有暖气",
"animal.complaints.not-petted": "今天还没有被爱抚",
"animal.complaints.wild-animal-attack": "夜晚被野生动物攻击了",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "动物",
"building.construction": "施工",
"building.feed-trough": "喂食槽",
"building.horse": "马",
"building.horse-location": "马位置",
"building.owner": "屋主",
"building.slimes": "史莱姆",
"building.stored-hay": "存放干草",
"building.upgrades": "升级",
"building.water-trough": "水槽",
// values
"building.animals.summary": "已容纳{{count}}只动物,最大可容纳{{max}}只动物",
"building.construction.summary": "完成至 {{date}}",
"building.feed-trough.automated": "自动化",
"building.feed-trough.summary": "{{filled}}喂食格已填充,最大可填充喂食格为{{max}}格",
"building.horse-location.summary": "{{location}}({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "自动收获已启用",
"building.owner.none": "没有屋主",
"building.output-processing": "产品处理中",
"building.output-ready": "产品完成",
"building.slimes.summary": "已容纳{{count}}只史莱姆,最大可容纳{{max}}只史莱姆",
"building.stored-hay.summary-one-silo": "{{hayCount}} 个干草(最大容量: {{maxHay}})",
"building.stored-hay.summary-multiple-silos": "{{hayCount}} 个干草在 {{siloCount}} 个筒仓(最大容量: {{maxHay}})",
"building.upgrades.barn.0": "可容纳动物量上升至 4 只动物,解锁牛",
"building.upgrades.barn.1": "可容纳动物量上升至 8 只动物,解锁繁殖和山羊",
"building.upgrades.barn.2": "可容纳动物量上升至 12 只动物,解锁自动喂食、猪和绵羊",
"building.upgrades.cabin.0": "初始小屋",
"building.upgrades.cabin.1": "添加厨房,解锁婚姻",
"building.upgrades.cabin.2": "解锁孩童",
"building.upgrades.coop.0": "可容纳动物量上升至 4 只动物,解锁鸡",
"building.upgrades.coop.1": "可容纳动物量上升至 8 只动物,解锁孵化器、恐龙和鸭",
"building.upgrades.coop.2": "可容纳动物量上升至 12 只动物,解锁自动喂食和兔子",
"building.water-trough.summary": "{{filled}}个水槽已填充,最大可填充水槽量{{max}}个",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "鱼群数量",
"building.fish-pond.drops": "鱼塘产出",
"building.fish-pond.quests": "鱼塘扩充任务",
// values
"building.fish-pond.population.empty": "往池塘里加一条鱼以开始养殖。",
"building.fish-pond.population.next-spawn": "{{relativeDate}}会繁殖新鱼",
"building.fish-pond.drops.preface": "当满足以下列表条件时每天有{{chance}}%的机会收获水产品:",
"building.fish-pond.drops.min-fish": "当有{{count}}条鱼时:",
"building.fish-pond.quests.done": "扩充到{{count}}条鱼",
"building.fish-pond.quests.incomplete-one": "扩充到{{count}}条鱼:将需要{{itemName}}",
"building.fish-pond.quests.incomplete-random": "扩充到{{count}}条鱼:将需要{{itemList}}其中之一",
"building.fish-pond.quests.available": "{{relativeDate}}可以获取任务",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "莓类灌木丛",
"bush.name.plain": "普通灌木丛",
"bush.name.tea": "茶树丛",
"bush.description.berry": "生长美洲大树莓和黑莓的灌木丛。",
"bush.description.plain": "不生长任何东西的普通灌木。",
"bush.description.Tea": "产出茶叶的茶树丛",
"bush.date-planted": "栽种日期",
"bush.growth": "成熟日期",
"bush.next-harvest": "下次收获日期",
// values
"bush.growth.summary": "将于 {{date}} 成熟",
"bush.schedule.berry": "春季15-18日有20%几率生长美洲大树莓,秋季8-11日有20%几率生长黑莓。",
"bush.schedule.tea": "每个季节22日开始茶叶可以收获(冬季除外,在温室里种植则四季可收)。",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "问题",
"fruit-tree.name": "{{fruitName}}树",
"fruit-tree.growth": "生长",
"fruit-tree.next-fruit": "下次结果",
"fruit-tree.season": "季节",
"fruit-tree.quality": "质量",
// values
"fruit-tree.complaints.adjacent-objects": "因相邻的物体无法生长",
"fruit-tree.growth.summary": "将于 {{date}} 成熟",
"fruit-tree.next-fruit.max-fruit": "收获这批水果之前无法再次结果",
"fruit-tree.next-fruit.out-of-season": "过季",
"fruit-tree.next-fruit.struck-by-lightning": "被闪电击中!将在 {{count}} 天后复原。",
"fruit-tree.next-fruit.too-young": "树龄太小无法结果",
"fruit-tree.quality.now": "目前{{quality}}",
"fruit-tree.quality.on-date": "将于{{date}}获得{{quality}}",
"fruit-tree.quality.on-date-next-year": "将于第二年的{{date}}获得{{quality}}",
"fruit-tree.season.summary": "{{season}}(在温室内全年结果)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "作物",
"crop.harvest": "收割",
"crop.fertilized": "施肥",
"crop.watered": "浇水",
// values
"crop.summary.dead": "作物死亡",
"crop.summary.drops-X": "收获{{count}}份",
"crop.summary.drops-X-to-Y": "收获{{min}}至{{max}}份({{percent}}%几率收获额外作物)",
"crop.summary.harvest-once": "{{daysToFirstHarvest}}天后收获",
"crop.summary.harvest-multi": "{{daysToFirstHarvest}}天后收获,之后每隔{{daysToNextHarvests}}天收获一次",
"crop.summary.seasons": "在{{seasons}}生长",
"crop.summary.sells-for": "以{{price}}出售",
"crop.harvest.too-late": "下次收获超出本季(下次收获将在{{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "内容",
"item.loves-this": "最爱",
"item.likes-this": "喜欢",
"item.neutral-about-this": "中性",
"item.dislikes-this": "不喜欢",
"item.hates-this": "讨厌",
"item.needed-for": "用于",
"item.number-owned": "拥有",
"item.number-cooked": "已烹饪",
"item.number-crafted": "已打造",
"item.recipes": "配方",
"item.see-also": "另请参阅",
"item.sells-for": "售价为",
"item.sells-to": "卖给",
"item.can-be-dyed": "可以染色",
"item.produces-dye": "产生染料",
// values
"item.contents.placed": "已放置{{name}}",
"item.contents.ready": "目前{{name}}",
"item.contents.partial": "{{name}}在{{time}}后完成",
"item.undiscovered-gift-taste": "{{count}} 位没揭露的村民",
"item.undiscovered-gift-taste-appended": ", 和 {{count}} 位没揭露的村民",
"item.needed-for.community-center": "社区中心({{bundles}})",
"item.needed-for.full-shipment": "全部货物成就(出货一个)",
"item.needed-for.polyculture": "混合栽培成就(再出货{{count}}个)",
"item.needed-for.full-collection": "全套收集成就(向博物馆捐赠一个)",
"item.needed-for.gourmet-chef": "美食大厨成就(烹饪{{recipes}})",
"item.needed-for.craft-master": "制造大师成就(制造{{recipes}})",
"item.needed-for.quests": "当前任务({{quests}})",
"item.sells-to.shipping-box": "出货箱",
"item.recipes-for-ingredient.entry": "{{name}}(需要{{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.number-owned.summary": "你目前拥有的总数为{{count}}",
"item.number-crafted.summary": "你已制造{{count}}个此物",
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "内容",
"item.cask-schedule": "陈酿中",
// values
"item.cask-schedule.now": "目前{{quality}}",
"item.cask-schedule.now-partial": "目前{{quality}}(用镐停止陈酿)",
"item.cask-schedule.tomorrow": "明天{{quality}}",
"item.cask-schedule.in-x-days": "将在{{count}}天({{date}})后提升到{{quality}}",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "鱼饵",
"item.crabpot-bait-needed": "需要鱼饵!",
"item.crabpot-bait-not-needed": "诱饵大师职业不需要鱼饵",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "耐久",
// values
"item.fence-health.gold-clock": "黄金时钟增益,无法腐坏",
"item.fence-health.summary": "{{percent}}%(大约还剩{{count}}天)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "鱼塘产物",
"item.fish-spawn-rules": "捕获条件",
// values
"item.fish-spawn-rules.min-fishing-level": "最低钓鱼等级:{{level}}",
"item.fish-spawn-rules.not-caught-yet": "尚未被抓住(只能被抓住一次)",
"item.fish-spawn-rules.locations": "地点:{{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "地点:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "任何季节",
"item.fish-spawn-rules.season-list": "季节:{{seasons}}",
"item.fish-spawn-rules.time": "一天中出现时间: {{times}}",
"item.fish-spawn-rules.weather-sunny": "天气:晴朗",
"item.fish-spawn-rules.weather-rainy": "天气:雨天",
/*********
** Item > melee weapon lookups
*********/
// labels
// TODO
"item.melee-weapon.accuracy": "Accuracy",
"item.melee-weapon.critical-chance": "Critical chance",
"item.melee-weapon.critical-damage": "Critical damage",
"item.melee-weapon.damage": "Damage",
"item.melee-weapon.defense": "Defense",
"item.melee-weapon.knockback": "Knockback",
"item.melee-weapon.reach": "Reach",
"item.melee-weapon.speed": "Attack speed",
// values
// TODO
"item.melee-weapon.critical-damage.label": "{{multiplier}} times normal damage (before player bonuses)",
"item.melee-weapon.defense.label": "{{amount}} while equipped",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} times normal distance)",
"item.melee-weapon.reach.label": "{{amount}} pixels",
"item.melee-weapon.speed.shown-vs-actual": "shown: {{shownSpeed}}{{lineBreak}}actual: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milliseconds per swing frame, before player speed bonuses)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "喜好",
"item.movie-ticket.movie-this-week": "本周电影",
"item.movie-ticket.loves-movie": "热爱电影",
"item.movie-ticket.likes-movie": "喜欢电影",
"item.movie-ticket.dislikes-movie": "不喜欢电影",
"item.movie-ticket.rejects-movie": "拒绝电影",
// values
"item.movie-snack-preference.love": "{{name}}酷爱这个",
"item.movie-snack-preference.like": "{{name}}喜欢这个",
"item.movie-snack-preference.dislike": "{{name}}不喜欢这个",
"item.movie-ticket.movie-this-week.none": "本周没有电影",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "音调",
"item.music-block.drum-type": "鼓点类型",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "无敌的",
"monster.health": "血量",
"monster.drops": "掉落",
"monster.experience": "经验",
"monster.defense": "防御",
"monster.attack": "攻击",
"monster.adventure-guild": "探险家公会",
// values
"monster.drops.nothing": "无",
"monster.adventure-guild.eradication-goal": "消灭怪物的目的: {{name}}(击杀了总数{{requiredCount}}中的{{count}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "生日",
"npc.can-romance": "可结婚",
"npc.friendship": "关系",
"npc.talked-today": "今天已交谈",
"npc.gifted-today": "今天已送礼",
"npc.gifted-this-week": "本周送礼",
"npc.kissed-today": "今日已接吻",
"npc.hugged-today": "今日已拥抱",
"npc.loves-gifts": "最爱",
"npc.likes-gifts": "喜欢",
"npc.neutral-gifts": "普通",
"npc.dislikes-gifts": "不喜欢",
"npc.hates-gifts": "厌恶",
// values
"npc.can-romance.married": "你已经结婚了! <", // < turns into a heart
"npc.can-romance.housemate": "你是室友!",
"npc.friendship.not-met": "你们还没有见过面",
"npc.friendship.need-bouquet": "需要花束进行到下一阶段",
"npc.friendship.need-points": "下一等级需要{{count}}点好感度",
"npc.undiscovered-gift-taste": "{{count}} 个没揭露的品目",
"npc.unowned-gift-taste": "{{count}} unowned items", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "年龄",
// values
"npc.child.age.description-partial": "目前位于{{label}},还有({{count}}天进入{{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "新生儿期",
"npc.child.age.baby": "婴儿期",
"npc.child.age.crawler": "爬走期",
"npc.child.age.toddler": "幼童期",
/*********
** Pet lookups
*********/
// labels
"pet.love": "友好度",
"pet.petted-today": "今日已抚摸",
"pet.last-petted": "最后一次抚摸",
"pet.water-bowl": "是否给水碗添水",
// values
"pet.last-petted.yes": "是的(+12友好度)",
"pet.last-petted.days-ago": "{{days}}天前",
"pet.last-petted.never": "还没有抚摸",
"pet.water-bowl.empty": "水碗是空的",
"pet.water-bowl.filled": "水碗加满水了(+6友好度)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "农场名字",
"player.farm-map": "农场地图",
"player.favorite-thing": "兴趣",
"player.gender": "性别",
"player.housemate": "室友",
"player.spouse": "配偶",
"player.watched-movie-this-week": "本周看电影",
"player.combat-skill": "战斗",
"player.farming-skill": "耕种",
"player.fishing-skill": "钓鱼",
"player.foraging-skill": "觅食",
"player.mining-skill": "采矿",
"player.luck": "运气",
"player.save-format": "保存格式",
// values
"player.farm-map.custom": "自定义",
"player.gender.male": "男",
"player.gender.female": "女",
"player.luck.summary": "{{percent}}%随机事件概率",
"player.skill.progress": "{{level}}级,(下一等级需要{{expNeeded}}经验)",
"player.skill.progress-last": "{{level}}级",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "解决方案",
// values
"puzzle.solution.solved": "谜题已解决!",
"puzzle.solution.hidden": "谜题解决方案隐藏在进度模式中。",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "水晶洞穴谜题",
"puzzle.island-crystal-cave.crystal-id": "水晶 ID",
// values
"puzzle.island-crystal-cave.solution.not-activated": "激活雕像以开始谜题。",
"puzzle.island-crystal-cave.solution.waiting": "等待游戏生成序列…",
"puzzle.island-crystal-cave.solution.activated": "重复激活水晶的序列:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "岛屿美人鱼谜题",
"puzzle.island-mermaid.solution.intro": "使用长笛块播放夜市的美人鱼歌曲。音高值(你可以查找长笛块以查看其音调):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "岛屿神庙谜题",
// values
"puzzle.island-shrine.solution": "对于每个基座,下雨时将宝石鸟掉落的物品放在相应的岛上位置。每个存档都会随机分配物品。",
"puzzle.island-shrine.solution.east": "东部:{{item}}",
"puzzle.island-shrine.solution.north": "北部:{{item}}",
"puzzle.island-shrine.solution.south": "南部:{{item}}",
"puzzle.island-shrine.solution.west": "西部:{{item}}",
/*********
** Tile lookups
*********/
// labels
"tile.description": "地图上此位置的地格。显示此信息是因为你在设置中打开了地格信息显示功能。",
"tile.game-location": "位置",
"tile.map-name": "地图名",
"tile.tile": "地格",
"tile.tile-index": "{{layerName}}:地格号",
"tile.tilesheet": "{{layerName}}: 地格层",
"tile.blend-mode": "{{layerName}}: 混合模式",
"tile.index-property": "{{layerName}}: 指数属性: {{propertyName}}",
"tile.tile-property": "{{layerName}}: 属性: {{propertyName}}",
// values
"tile.tile.none-here": "此处无地格",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "想要的东西",
"trash-bear-or-gourmand.quest-progress": "任务进度",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "生长阶段",
"tree.next-growth": "下次生长",
"tree.has-seed": "产出种子",
"tree.is-fertilized": "播洒树肥",
// values
"tree.name.big-mushroom": "大蘑菇",
"tree.name.mahogany": "桃花心木",
"tree.name.maple": "枫树",
"tree.name.oak": "橡树",
"tree.name.palm": "棕榈树",
"tree.name.pine": "松树",
"tree.name.unknown": "未知",
"tree.stage.done": "完全长成",
"tree.stage.partial": "{{stageName}}(总共{{max}}个阶段中的第{{step}}阶段)",
"tree.next-growth.winter": "除非施肥,冬天在温室之外无法生长",
"tree.next-growth.adjacent-trees": "因其他树靠的太近无法生长",
"tree.next-growth.chance": "有{{chance}}%几率明天成长到{{stage}}",
// growth stages
"tree.stages.seed": "种子",
"tree.stages.sprout": "发芽",
"tree.stages.sapling": "树苗",
"tree.stages.bush": "矮树丛",
"tree.stages.smallTree": "小树",
"tree.stages.tree": "树",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "常规",
"config.progression-mode.name": "进度模式",
"config.progression-mode.desc": "根据游戏进度显示信息(比如npc对礼物的好感度)。",
"config.highlight-unrevealed-gift-tastes.name": "加粗未揭露的礼物好感度",
"config.highlight-unrevealed-gift-tastes.desc": "对未揭露的npc礼物好感度,加粗显示;同时显示不喜欢、厌恶的礼物。",
"config.show-all-gift-tastes.name": "显示所有礼物好感度",
"config.show-all-gift-tastes.desc": "开启后,显示npc所有的礼物好感度;关闭后,只显示重要的(最爱、喜欢)。",
"config.show-unowned-gifts.name": "Show unowned gift tastes", // TODO
"config.show-unowned-gifts.desc": "Whether to show gift tastes for items that the player doesn't own somewhere in the world.", // TODO
// advanced options
"config.title.advanced-options": "高级",
"config.tile-lookups.name": "地格信息",
"config.tile-lookups.desc": "显示地图网格的信息。",
"config.data-mining-fields.name": "显示数据字段",
"config.data-mining-fields.desc": "显示目标在源码中的数据。此选项不是为玩家准备的。",
"config.force-full-screen.name": "强制全屏",
"config.force-full-screen.desc": "强制菜单为全屏。",
"config.target-redirection.name": "目标重定向",
"config.target-redirection.desc": "游戏在某些情况下会生成一个暂时的替身来指代某个目标。比如,矿井中的阿比盖尔实际上只是一个暂时的npc,导致查询时并不会显示阿比盖尔的信息。开启该选项后,才能显示阿比盖尔的真正信息。",
"config.scroll-amount.name": "滚动值",
"config.scroll-amount.desc": "菜单每次上下滚动的像素。",
// controls section
"config.title.controls": "键位",
"config.hide-on-key-up.name": "松开时隐藏",
"config.hide-on-key-up.desc": "当你松开查询键时隐藏查询菜单。",
"config.toggle-lookup.name": "查询",
"config.toggle-lookup.desc": "打开查询菜单的按键。",
"config.toggle-search.name": "搜索",
"config.toggle-search.desc": "打开搜索菜单的按键。",
"config.scroll-up.name": "向上滚动",
"config.scroll-up.desc": "菜单向上滚动。",
"config.scroll-down.name": "向下滚动",
"config.scroll-down.desc": "菜单向下滚动。",
"config.page-up.name": "向上滚动一页",
"config.page-up.desc": "菜单向上滚动一页。",
"config.page-down.name": "向下滚动一页",
"config.page-down.desc": "菜单向下滚动一页。",
"config.toggle-debug.name": "调试模式",
"config.toggle-debug.desc": "显示/隐藏 调试信息。"
}