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This will prevent things under the mirror/water being reflected as currently happens(currently the fix is to just not have geometry under it, but this doesn't work if you have heightmapped terrain).
This is blocked until godotengine/godot#89140 is merged. Once merged it is a case of adding the following lines to the PlanarReflection.gd script in the ready function
This will prevent things under the mirror/water being reflected as currently happens(currently the fix is to just not have geometry under it, but this doesn't work if you have heightmapped terrain).
This is blocked until godotengine/godot#89140 is merged. Once merged it is a case of adding the following lines to the PlanarReflection.gd script in the ready function
The normal code will need to be got from the rotation, but we can look at that when the PR above is merged.
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