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__init__.py
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from typing import Any
from unrealsdk import FindObject, KeepAlive, Log #type: ignore
from Mods.ModMenu import EnabledSaveType, OptionManager, Options, RegisterMod, SDKMod #type: ignore
oidReviveTime = Options.Spinner(
Caption="Revive Time",
Description="How long it takes in seconds to revive a teammate. Five seconds is the vanilla setting.",
StartingValue="5.0",
Choices=["0.0", "0.5", "1.0", "1.5", "2.0", "2.5", "3.0", "3.5", "4.0", "4.5", "5.0", "5.5", "6.0", "6.5", "7.0", "7.5", "8.0", "8.5", "9.0", "9.5", "10.0"]
)
class FasterRevive(SDKMod):
Name = "Revive Time Modifier"
Description = f"Choose how long it takes to revive teammates."
Author = "RedxYeti"
Version = "1.0"
SaveEnabledState = EnabledSaveType.LoadWithSettings
Options = [oidReviveTime]
def __init__(self) -> None:
self.do = None
#i have no idea if this is necessary
def Enable(self):
self.InjuredDef = FindObject("InjuredDefinition", "GD_PlayerShared.injured.PlayerInjuredDefinition")
KeepAlive(self.InjuredDef)
self.InjuredDef.ReviveDuration = float(oidReviveTime.CurrentValue)
def Disable(self):
self.InjuredDef.ReviveDuration = 5
def ModOptionChanged(self, option: OptionManager.Options.Base, new_value: Any) -> None:
if option.Caption == "Revive Time":
self.InjuredDef.ReviveDuration = float(new_value)
FasterReviveInst = FasterRevive()
RegisterMod(FasterReviveInst)