Releases: Redux-Team/SM63Redux
Releases · Redux-Team/SM63Redux
v0.1.6
Features:
- Customisable controls
- New touch control layout options
- Option to change size of touch buttons
- Smaller default touch button size
- Portuguese translation
- Improved Mario sprites
- Improved menu sprites
- Improved FLUDD sprites
- Improved terrain sprites
- Improved HUD sprites
- Improved cheep cheep sprites
- Improved coin sprites
- Lots of new SFX
- Visible fuse timer for bob-ombs
- Underwater terrain no longer has grass
- Death smoke puffs for some enemies
- Options to mute music and SFX from the pause menu
- Exit menu is now functional
- Probably other untracked features
Bugfixes:
- Fixed feedback menu not working
- Fixed various issues with buttons not responding on mobile
- Fixed various issues with paratroopas
- Fixed getting stuck in the backflip animation
- Fixed FLUDD meter flickering between rooms
- Fixed koopas walking off cliffs
- Fixed Mario's feet hitbox covering his whole body
- Fixed the HUD getting offset in the pause menu on certain versions
- Fixed the FLUDD sprite getting misaligned while reading signs
- Fixed getting stuck in the sign animation
- Fixed the game not always muting properly
- Fixed sounds replaying when entering water
- Many other untracked fixes
v0.1.5
- Fixed the T key showing the timer at inconvenient times
- Fixed the FLUDD meter showing 100
- Fixed FLUDD not properly resetting when pressing A
- Fixed the pause menu level name sometimes getting messed up on languages other than English
- Fixed cherry clones teleporting
v0.1.4
- Fully implemented Spanish, French, Italian and Dutch translations
- Added a language option
- Fixed FLUDD meter text getting offset when on single digits
- Fixed web version audio lag on most browsers
- Fixed not being able to read signs using a gamepad
- Fixed some things not resetting when pressing A
- Fixed an issue where console command history runs backwards
- Made cherry clones collide with each other
v0.1.3
- Fixed some SFX not being muted
- Fixed an issue where Mario would fall for a bit during a room transition
- Fixed the menu song's looping
- Allowed touch controls to be enabled on any platform - hopefully allowing the game to be played on iOS using the web version
v0.1.2 [Tiny]
- Fixed the speedrun timer not resetting properly
- Fixed the feedback menu not closing on mobile
- Fixed various camera issues
- Added an option to disable the camera limits in the Options menu (incase the camera fixes don't work)
- Added a version note on the title screen
v0.1.1 [Tiny]
- Fixed various camera issues
- Fixed speedrun times being off by 10ms
- Fixed serious issues arising from dying after collecting coins from entities
- Fixed invisible pause button on android
- Fixed Cheep Cheeps endlessly dropping coins when reloading a room after killing them
- Fixed reset key
- Fixed missing Windows icon
- Fixed jumping over loading zones
- Added a feedback menu on mobile
v0.1.0 [Tiny]
adjusted the timer end slightly to catch the whole floor